node-gamedig/protocols/fivem.js
Pedro Ivo Hudson a7c3b5474c
feat: Add version as a top level field (#532)
* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2024-02-24 20:46:40 +02:00

34 lines
883 B
JavaScript

import quake2 from './quake2.js'
export default class fivem extends quake2 {
constructor () {
super()
this.sendHeader = 'getinfo xxx'
this.responseHeader = 'infoResponse'
this.encoding = 'utf8'
}
async run (state) {
await super.run(state)
{
const json = await this.request({
url: 'http://' + this.options.address + ':' + this.options.port + '/info.json',
responseType: 'json'
})
state.raw.info = json
if ('version' in state.raw.info) state.version = state.raw.info.version
}
{
const json = await this.request({
url: 'http://' + this.options.address + ':' + this.options.port + '/players.json',
responseType: 'json'
})
state.raw.players = json
for (const player of json) {
state.players.push({ name: player.name, ping: player.ping })
}
}
}
}