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https://github.com/gamedig/node-gamedig.git
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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
38 lines
1.1 KiB
JavaScript
38 lines
1.1 KiB
JavaScript
import valve from './valve.js'
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export default class ffow extends valve {
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constructor () {
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super()
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this.byteorder = 'be'
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this.legacyChallenge = true
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}
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async queryInfo (state) {
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this.logger.debug('Requesting ffow info ...')
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const b = await this.sendPacket(
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0x46,
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'LSQ',
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0x49
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)
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const reader = this.reader(b)
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state.raw.protocol = reader.uint(1)
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state.name = reader.string()
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state.map = reader.string()
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state.raw.mod = reader.string()
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state.raw.gamemode = reader.string()
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state.raw.description = reader.string()
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state.version = reader.string()
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state.gamePort = reader.uint(2)
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state.numplayers = reader.uint(1)
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state.maxplayers = reader.uint(1)
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state.raw.listentype = String.fromCharCode(reader.uint(1))
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state.raw.environment = String.fromCharCode(reader.uint(1))
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state.password = !!reader.uint(1)
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state.raw.secure = reader.uint(1)
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state.raw.averagefps = reader.uint(1)
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state.raw.round = reader.uint(1)
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state.raw.maxrounds = reader.uint(1)
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state.raw.timeleft = reader.uint(2)
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}
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}
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