mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-18 17:50:37 +01:00
a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
28 lines
758 B
JavaScript
28 lines
758 B
JavaScript
import quake2 from './quake2.js'
|
|
|
|
export default class quake3 extends quake2 {
|
|
constructor () {
|
|
super()
|
|
this.sendHeader = 'getstatus'
|
|
this.responseHeader = 'statusResponse'
|
|
}
|
|
|
|
async run (state) {
|
|
await super.run(state)
|
|
state.name = this.stripColors(state.name)
|
|
for (const key of Object.keys(state.raw)) {
|
|
state.raw[key] = this.stripColors(state.raw[key])
|
|
if ('version' in state.raw) state.version = state.raw.version
|
|
}
|
|
for (const player of state.players) {
|
|
player.name = this.stripColors(player.name)
|
|
}
|
|
for (const bot of state.bots) {
|
|
bot.name = this.stripColors(bot.name)
|
|
}
|
|
}
|
|
|
|
stripColors (str) {
|
|
return this.options.stripColors ? str.replace(/\^(X.{6}|.)/g, '') : str
|
|
}
|
|
}
|