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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
25 lines
755 B
JavaScript
25 lines
755 B
JavaScript
import Core from './core.js'
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export default class savage2 extends Core {
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async run (state) {
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const buffer = await this.udpSend('\x01', b => b)
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const reader = this.reader(buffer)
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reader.skip(12)
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state.name = this.stripColorCodes(reader.string())
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state.numplayers = reader.uint(1)
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state.maxplayers = reader.uint(1)
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state.raw.time = reader.string()
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state.map = reader.string()
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state.raw.nextmap = reader.string()
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state.raw.location = reader.string()
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state.raw.minplayers = reader.uint(1)
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state.raw.gametype = reader.string()
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state.version = reader.string()
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state.raw.minlevel = reader.uint(1)
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}
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stripColorCodes (str) {
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return this.options.stripColors ? str.replace(/\^./g, '') : str
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}
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}
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