node-gamedig/protocols/factorio.js

26 lines
792 B
JavaScript

import Core from './core.js'
export default class factorio extends Core {
async run (state) {
if (!this.options.port) this.options.port = 34197
// Don't use the tcp ping probing
this.usedTcp = true
const request = await this.request({
url: `https://multiplayer.factorio.com/get-game-details/${this.options.address}:${this.options.port}`,
responseType: 'json'
})
const serverInfo = request
state.name = serverInfo.name
state.password = serverInfo.has_password
state.numplayers = serverInfo.players?.length || 0 // players is undefined if there are no players
state.maxplayers = serverInfo.max_players
state.players = serverInfo.players?.map(player => ({ name: player, raw: {} })) || []
state.raw = serverInfo
}
}