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83 lines
2.5 KiB
JavaScript
83 lines
2.5 KiB
JavaScript
const Core = require('./core'),
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Varint = require('varint');
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class MinecraftVanilla extends Core {
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async run(state) {
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const portBuf = Buffer.alloc(2);
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portBuf.writeUInt16BE(this.options.port,0);
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const addressBuf = Buffer.from(this.options.host,'utf8');
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const bufs = [
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this.varIntBuffer(47),
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this.varIntBuffer(addressBuf.length),
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addressBuf,
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portBuf,
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this.varIntBuffer(1)
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];
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const outBuffer = Buffer.concat([
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this.buildPacket(0,Buffer.concat(bufs)),
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this.buildPacket(0)
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]);
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const data = await this.withTcp(async socket => {
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return await this.tcpSend(socket, outBuffer, data => {
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if(data.length < 10) return;
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const reader = this.reader(data);
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const length = reader.varint();
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if(data.length < length) return;
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return reader.rest();
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});
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});
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const reader = this.reader(data);
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const packetId = reader.varint();
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this.debugLog("Packet ID: "+packetId);
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const strLen = reader.varint();
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this.debugLog("String Length: "+strLen);
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const str = reader.rest().toString('utf8');
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this.debugLog(str);
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const json = JSON.parse(str);
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delete json.favicon;
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state.raw = json;
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state.maxplayers = json.players.max;
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if(json.players.sample) {
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for(const player of json.players.sample) {
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state.players.push({
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id: player.id,
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name: player.name
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});
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}
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}
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// players.sample may not contain all players or no players at all, depending on how many players are online.
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// Insert a dummy player object for every online player that is not listed in players.sample.
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// Limit player amount to 10.000 players for performance reasons.
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for (let i = state.players.length; i < Math.min(json.players.online, 10000); i++) {
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state.players.push({});
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}
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}
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varIntBuffer(num) {
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return Buffer.from(Varint.encode(num));
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}
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buildPacket(id,data) {
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if(!data) data = Buffer.from([]);
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const idBuffer = this.varIntBuffer(id);
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return Buffer.concat([
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this.varIntBuffer(data.length+idBuffer.length),
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idBuffer,
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data
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]);
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}
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}
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module.exports = MinecraftVanilla;
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