mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-09-30 06:01:32 +02:00
ad9adff06c
* Redo imports and exports for lib * Redo imports and exports for bim * Redo imports and exports for games * Remove remaining module.exports * Use export default in lib * Use export default in protocols * Fix import in genreadme.js * Make package module and solve __dirname * Fix minecraft protocol imports * Fix imports on games and make binary runnable * Renamed protocol class exports to lowercase * Export promises class as default * Update README.md to use imports instead of require * Update CHANGELOG to mention the changes. * Remove Valve unused imports * Fix iconv import
44 lines
853 B
JavaScript
44 lines
853 B
JavaScript
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export class Player {
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name = '';
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raw = {};
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constructor(data) {
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if (typeof data === 'string') {
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this.name = data;
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} else {
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const {name, ...raw} = data;
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if (name) this.name = name;
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if (raw) this.raw = raw;
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}
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}
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}
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export class Players extends Array {
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setNum(num) {
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// If the server specified some ridiculous number of players (billions), we don't want to
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// run out of ram allocating these objects.
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num = Math.min(num, 10000);
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while(this.length < num) {
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this.push({});
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}
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}
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push(data) {
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super.push(new Player(data));
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}
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}
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export class Results {
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name = '';
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map = '';
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password = false;
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raw = {};
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maxplayers = 0;
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players = new Players();
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bots = new Players();
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}
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