mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-18 01:30:39 +01:00
33 lines
1 KiB
JavaScript
33 lines
1 KiB
JavaScript
module.exports = require('./valve').extend({
|
|
init: function() {
|
|
this._super();
|
|
this.byteorder = 'be';
|
|
this.legacyChallenge = true;
|
|
},
|
|
queryInfo: function(state,c) {
|
|
var self = this;
|
|
self.sendPacket(0x46,false,'LSQ',0x49,function(b) {
|
|
var reader = self.reader(b);
|
|
|
|
state.raw.protocol = reader.uint(1);
|
|
state.name = reader.string();
|
|
state.map = reader.string();
|
|
state.raw.mod = reader.string();
|
|
state.raw.gamemode = reader.string();
|
|
state.raw.description = reader.string();
|
|
state.raw.version = reader.string();
|
|
state.raw.port = reader.uint(2);
|
|
state.raw.numplayers = reader.uint(1);
|
|
state.maxplayers = reader.uint(1);
|
|
state.raw.listentype = String.fromCharCode(reader.uint(1));
|
|
state.raw.environment = String.fromCharCode(reader.uint(1));
|
|
state.password = !!reader.uint(1);
|
|
state.raw.secure = reader.uint(1);
|
|
state.raw.averagefps = reader.uint(1);
|
|
state.raw.round = reader.uint(1);
|
|
state.raw.maxrounds = reader.uint(1);
|
|
state.raw.timeleft = reader.uint(2);
|
|
c();
|
|
});
|
|
}
|
|
});
|