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46 lines
1.2 KiB
JavaScript
46 lines
1.2 KiB
JavaScript
import gamespy3 from './gamespy3.js'
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export default class ut3 extends gamespy3 {
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async run (state) {
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await super.run(state)
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this.translate(state.raw, {
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mapname: false,
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p1073741825: 'map',
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p1073741826: 'gametype',
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p1073741827: 'servername',
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p1073741828: 'custom_mutators',
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gamemode: 'joininprogress',
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s32779: 'gamemode',
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s0: 'bot_skill',
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s6: 'pure_server',
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s7: 'password',
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s8: 'vs_bots',
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s10: 'force_respawn',
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p268435704: 'frag_limit',
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p268435705: 'time_limit',
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p268435703: 'numbots',
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p268435717: 'stock_mutators',
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p1073741829: 'stock_mutators',
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s1: false,
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s9: false,
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s11: false,
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s12: false,
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s13: false,
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s14: false,
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p268435706: false,
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p268435968: false,
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p268435969: false
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})
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const split = (a) => {
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let s = a.split('\x1c')
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s = s.filter((e) => { return e })
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return s
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}
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if ('custom_mutators' in state.raw) state.raw.custom_mutators = split(state.raw.custom_mutators)
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if ('stock_mutators' in state.raw) state.raw.stock_mutators = split(state.raw.stock_mutators)
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if ('map' in state.raw) state.map = state.raw.map
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}
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}
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