Find a file
2013-07-11 04:25:49 -05:00
protocols Update readme with new games 2013-07-11 04:13:39 -05:00
Class.js initial commit 2013-07-10 05:02:48 -05:00
index.js Fix udp responses 2013-07-10 06:07:13 -05:00
LICENSE initial commit 2013-07-10 05:02:48 -05:00
package.json bump version to 0.1.1 2013-07-11 04:19:06 -05:00
reader.js remove iconv dependency 2013-07-10 07:20:05 -05:00
README.md Attempt to fix readme on npm 2013-07-11 04:25:49 -05:00

node-GameDig - Game Server Query Library

Usage

npm install gamedig
var Gamedig = require('gamedig');
Gamedig.query(
	{
		type: 'minecraft',
		host: 'mc.example.com'
	},
	function(state) {
		if(state.error) console.log("Server is offline");
		else console.log(state);
	}
);

State Object

The callback function is "guaranteed" to be called exactly once, indicating either a query error or timeout (in the state's error key), or with a state object containg the successful results.

The returned state object may contain some or all of the following keys:

  • error
  • name
  • numplayers
  • maxplayers
  • players
  • name
  • ping
  • score
  • map
  • gametype

Many other keys will also be available will be available on a game by game basis.

Supported Games

  • Armagetron
  • Gamespy 3 Protocol
  • Minecraft
  • Unreal Tournament 3
  • GoldSrc Engine
  • Half Life: Death Match
  • Ricochet
  • Counter-Strike: 1.6
    • others
  • Nadeo Protocol
  • Trackmania Forever
  • Trackmania 2
  • Shootmania
  • (requires additional 'login' and 'password' parameters for User login on server)
  • Quake 2 Protocol
  • Quake 2
  • Quake 3 Protocol
  • Quake 3 Arena
  • Quake 3 Team Arena
  • Warsow
  • Source Engine
  • Counter-Strike: Source
  • Counter-Strike: Global Offensive
  • Team Fortress 2
    • others
  • Tshock Protocol
  • Terraria
  • Unreal 2 Protocol
  • Killing Floor
  • Unreal Tournament 2004

Unstable API

The contents of the returned state object may change slightly from build to build, as the API is still being formed.