node-gamedig/lib/QueryRunner.js

112 lines
3.5 KiB
JavaScript

const GameResolver = require('./GameResolver'),
ProtocolResolver = require('./ProtocolResolver'),
GlobalUdpSocket = require('./GlobalUdpSocket');
const defaultOptions = {
socketTimeout: 2000,
attemptTimeout: 10000,
maxAttempts: 1,
ipFamily: 0
};
class QueryRunner {
constructor(runnerOpts = {}) {
this.udpSocket = new GlobalUdpSocket({
port: runnerOpts.listenUdpPort
});
this.gameResolver = new GameResolver();
this.protocolResolver = new ProtocolResolver();
}
async run(userOptions) {
for (const key of Object.keys(userOptions)) {
const value = userOptions[key];
if (['port', 'ipFamily'].includes(key)) {
userOptions[key] = parseInt(value);
}
}
const {
port_query: gameQueryPort,
port_query_offset: gameQueryPortOffset,
...gameOptions
} = this.gameResolver.lookup(userOptions.type);
const attempts = [];
if (userOptions.port) {
if (gameQueryPortOffset && !userOptions.givenPortOnly) {
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions,
port: userOptions.port + gameQueryPortOffset
});
}
if (userOptions.port === gameOptions.port && gameQueryPort && !userOptions.givenPortOnly) {
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions,
port: gameQueryPort
});
}
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions
});
} else if (gameQueryPort) {
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions,
port: gameQueryPort
});
} else if (gameOptions.port) {
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions,
port: gameOptions.port + (gameQueryPortOffset || 0)
});
} else {
// Hopefully the request doesn't need a port. If it does, it'll fail when making the request.
attempts.push({
...defaultOptions,
...gameOptions,
...userOptions
});
}
const numRetries = userOptions.maxAttempts || gameOptions.maxAttempts || defaultOptions.maxAttempts;
let attemptNum = 0;
const errors = [];
for (const attempt of attempts) {
for (let retry = 0; retry < numRetries; retry++) {
attemptNum++;
try {
return await this._attempt(attempt);
} catch (e) {
e.stack = 'Attempt #' + attemptNum + ' - Port=' + attempt.port + ' Retry=' + (retry) + ':\n' + e.stack;
errors.push(e);
}
}
}
const err = new Error('Failed all ' + errors.length + ' attempts');
for (const e of errors) {
err.stack += '\n' + e.stack;
}
throw err;
}
async _attempt(options) {
const core = this.protocolResolver.create(options.protocol);
core.options = options;
core.udpSocket = this.udpSocket;
return await core.runOnceSafe();
}
}
module.exports = QueryRunner;