node-gamedig/protocols/discord.js

32 lines
1.1 KiB
JavaScript

const Core = require('./core');
class Discord extends Core {
async run(state) {
const guildId = this.options.guildId;
if (typeof guildId !== 'string') {
throw new Error('guildId option must be set when querying discord. Ensure the guildId is a string and not a number.'
+ " (It's too large of a number for javascript to store without losing precision)");
}
this.usedTcp = true;
const raw = await this.request({
url: 'https://discordapp.com/api/guilds/' + guildId + '/widget.json',
});
const json = JSON.parse(raw);
state.name = json.name;
if (json.instant_invite) {
state.connect = json.instant_invite;
} else {
state.connect = 'https://discordapp.com/channels/' + guildId;
}
for (const member of json.members) {
const {username: name, ...rest} = member;
state.players.push({ name, ...rest });
}
delete json.members;
state.maxplayers = 500000;
state.raw = json;
}
}
module.exports = Discord;