mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-14 07:51:12 +01:00
110 lines
3.2 KiB
JavaScript
110 lines
3.2 KiB
JavaScript
const Path = require('path'),
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fs = require('fs');
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class GameResolver {
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constructor() {
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const loaded = this._readGames();
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this.gamesByKey = loaded.gamesByKey;
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this.games = loaded.games;
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}
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lookup(type) {
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if(!type) throw Error('No game specified');
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if(type.substr(0,9) === 'protocol-') {
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return {
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protocol: type.substr(9)
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};
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}
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const game = this.gamesByKey.get(type);
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if(!game) throw Error('Invalid game: '+type);
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return game.options;
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}
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printReadme() {
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let out = '';
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out += '| GameDig Type ID | Name | See Also\n';
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out += '|---|---|---\n';
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const sorted = this.games
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.filter(game => game.pretty)
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.sort((a,b) => {
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return a.pretty.localeCompare(b.pretty);
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});
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for(const game of sorted) {
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let keysOut = game.keys.map(key => '`'+key+'`').join('<br>');
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out += "| " + keysOut.padEnd(10, " ") + " "
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+ "| " + game.pretty;
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let notes = [];
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if(game.extra.doc_notes) {
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notes.push("[Notes](#" + game.extra.doc_notes + ")");
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}
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if(game.options.protocol === 'valve') {
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notes.push('[Valve Protocol](#valve)');
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}
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if(notes.length) {
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out += " | " + notes.join(', ');
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}
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out += "\n";
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}
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return out;
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}
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_readGames() {
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const gamesFile = Path.normalize(__dirname+'/../games.txt');
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const lines = fs.readFileSync(gamesFile,'utf8').split('\n');
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const gamesByKey = new Map();
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const games = [];
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for (let line of lines) {
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// strip comments
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const comment = line.indexOf('#');
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if(comment !== -1) line = line.substr(0,comment);
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line = line.trim();
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if(!line) continue;
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const split = line.split('|');
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const keys = split[0].trim().split(',');
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const name = split[1].trim();
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const options = this._parseList(split[3]);
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options.protocol = split[2].trim();
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const extra = this._parseList(split[4]);
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const game = {
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keys: keys,
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pretty: name,
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options: options,
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extra: extra
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};
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for (const key of keys) {
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gamesByKey.set(key, game);
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}
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games.push(game);
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}
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return { gamesByKey, games };
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}
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_parseList(str) {
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if(!str) return {};
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const out = {};
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for (const one of str.split(',')) {
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const equals = one.indexOf('=');
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const key = equals === -1 ? one : one.substr(0,equals);
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/** @type {string|number|boolean} */
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let value = equals === -1 ? '' : one.substr(equals+1);
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if(value === 'true' || value === '') value = true;
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else if(value === 'false') value = false;
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else if(!isNaN(parseInt(value))) value = parseInt(value);
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out[key] = value;
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}
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return out;
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}
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}
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module.exports = GameResolver;
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