mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-18 01:30:39 +01:00
1f10ad0608
* feat: add new games.extra.old_id * add extra.old_id; standard release_year * add option dontCheckOldIDs * update naming, README, CHANGELOG * Update CONTRIBUTING.md * fix games.js * add tool for checking duplicates * update GAMES_LIST * fix anchor links * fix notes in generated game list * Update GAMES_LIST.md * Update GAMES_LIST.md * add Game Object Example in CONTRIBUTING * Update find_id_duplicates.js * check skipOldIDs only once * remove old ids; tweaks GAMES_LIST * add MIGRATION document WIP * Update GAMES_LIST.md * update Halo Online name * revert changes tool/generate * remove extra line * Update GAMES_LIST.md * roll back GAME_LIST * Update GAMES_LIST.md * OMG * WAT * ok... hopefully the last change * Update GAMES_LIST.md * add MIGRATION ids * roll back CONTRIBUTING * Update CHANGELOG.md * update skipOldIDs to checkOldIDs * Update MIGRATION.md * add migration note on README
63 lines
1.4 KiB
JavaScript
63 lines
1.4 KiB
JavaScript
#!/usr/bin/env node
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import * as process from 'node:process'
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import Minimist from 'minimist'
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import { GameDig } from './../lib/index.js'
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const argv = Minimist(process.argv.slice(2), {
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boolean: ['pretty', 'debug', 'givenPortOnly', 'requestRules', 'requestRulesRequired', 'requestPlayersRequired', 'stripColors', 'portCache', 'noBreadthOrder', 'checkOldIDs'],
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string: ['guildId', 'listenUdpPort', 'ipFamily'],
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default: {
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stripColors: true,
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portCache: true
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}
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})
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const options = {}
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for (const key of Object.keys(argv)) {
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const value = argv[key]
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if (key === '_' || key.charAt(0) === '$') { continue }
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options[key] = value
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}
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// Separate host and port
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if (argv._.length >= 1) {
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const target = argv._[0]
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const split = target.split(':')
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options.host = split[0]
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if (split.length > 1) {
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options.port = split[1]
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}
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}
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const { debug, pretty } = options
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const printOnPretty = (object) => {
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if (!!pretty || debug) {
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console.log(JSON.stringify(object, null, ' '))
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} else {
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console.log(JSON.stringify(object))
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}
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}
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const gamedig = new GameDig(options)
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gamedig.query(options)
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.then(printOnPretty)
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.catch((error) => {
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if (debug) {
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if (error instanceof Error) {
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console.log(error.stack)
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} else {
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console.log(error)
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}
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} else {
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if (error instanceof Error) {
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error = error.message
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}
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printOnPretty({ error })
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}
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})
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