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da7a4a6334
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
40 lines
1.1 KiB
JavaScript
40 lines
1.1 KiB
JavaScript
import Core from './core.js'
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export default class assettocorsa extends Core {
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async run (state) {
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const serverInfo = await this.request({
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url: `http://${this.options.address}:${this.options.port}/INFO`,
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responseType: 'json'
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})
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const carInfo = await this.request({
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url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`,
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responseType: 'json'
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})
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if (!serverInfo || !carInfo || !carInfo.Cars) {
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throw new Error('Query not successful')
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}
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state.maxplayers = serverInfo.maxclients
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state.name = serverInfo.name
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state.map = serverInfo.track
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state.password = serverInfo.pass
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state.gamePort = serverInfo.port
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state.raw.carInfo = carInfo.Cars
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state.raw.serverInfo = serverInfo
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for (const car of carInfo.Cars) {
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if (car.IsConnected) {
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state.players.push({
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name: car.DriverName,
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car: car.Model,
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skin: car.Skin,
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nation: car.DriverNation,
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team: car.DriverTeam
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})
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}
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}
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state.numplayers = carInfo.Cars.length
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}
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}
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