node-gamedig/protocols/assettocorsa.js
CosminPerRam da7a4a6334
Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num

* Stabilize numplayers on armagetron

* Stabilize numplayers on ase

* Stabilize numplayers on assettocorsa

* Optimize away a variable declaration

* Stabilize numplayers on buildandshoot

* Stabilize numplayers on cs2d

* Fix wrong raw field parsed on Doom3

* Updated CHANGELOG and README regarding doom3 fix and numplayers

* Stabilize numplayers on doom3

* Stabilize numplayers on eco

* Stabilize numplayers on ffow

* Stabilize numplayers on quake2

* Stabilize numplayers on gamespy1

* Stabilize numplayers on gamespy2

* Stabilize numplayers on gamespy3

* Remove reductant numplayers setter in jc2mp

* Stabilize numplayers on kspdmp

* Stabilize numplayers on mafia2mp

* Stabilize numplayers on minecraftvanilla and remove players empty placeholders

* Stabilize numplayers on nadeo

* Stabilize numplayers on samp and reduce unused setters

* Stabilize numplayers on terraria

* Stabilize numplayers on tribes1

* Stabilize numplayers on unreal2

* Stabilize numplayers on valve

* Stabilize numplayers on ventrilo

* Battlefield: Set numplayers from info, not players

* Stabilize numplayers on minecraft

* Stabilize numplayers on teamspeak2

* Stabilize numplayers on teamspeak3

* Update CHANGELOG.md to add removal of players placeholders

* Replaced minecraft gamespy numplayers
2023-10-27 19:48:56 +03:00

40 lines
1.1 KiB
JavaScript

import Core from './core.js'
export default class assettocorsa extends Core {
async run (state) {
const serverInfo = await this.request({
url: `http://${this.options.address}:${this.options.port}/INFO`,
responseType: 'json'
})
const carInfo = await this.request({
url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`,
responseType: 'json'
})
if (!serverInfo || !carInfo || !carInfo.Cars) {
throw new Error('Query not successful')
}
state.maxplayers = serverInfo.maxclients
state.name = serverInfo.name
state.map = serverInfo.track
state.password = serverInfo.pass
state.gamePort = serverInfo.port
state.raw.carInfo = carInfo.Cars
state.raw.serverInfo = serverInfo
for (const car of carInfo.Cars) {
if (car.IsConnected) {
state.players.push({
name: car.DriverName,
car: car.Model,
skin: car.Skin,
nation: car.DriverNation,
team: car.DriverTeam
})
}
}
state.numplayers = carInfo.Cars.length
}
}