mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-17 17:25:19 +01:00
da7a4a6334
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
38 lines
1.1 KiB
JavaScript
38 lines
1.1 KiB
JavaScript
import valve from './valve.js'
|
|
|
|
export default class ffow extends valve {
|
|
constructor () {
|
|
super()
|
|
this.byteorder = 'be'
|
|
this.legacyChallenge = true
|
|
}
|
|
|
|
async queryInfo (state) {
|
|
this.logger.debug('Requesting ffow info ...')
|
|
const b = await this.sendPacket(
|
|
0x46,
|
|
'LSQ',
|
|
0x49
|
|
)
|
|
|
|
const reader = this.reader(b)
|
|
state.raw.protocol = reader.uint(1)
|
|
state.name = reader.string()
|
|
state.map = reader.string()
|
|
state.raw.mod = reader.string()
|
|
state.raw.gamemode = reader.string()
|
|
state.raw.description = reader.string()
|
|
state.raw.version = reader.string()
|
|
state.gamePort = reader.uint(2)
|
|
state.numplayers = reader.uint(1)
|
|
state.maxplayers = reader.uint(1)
|
|
state.raw.listentype = String.fromCharCode(reader.uint(1))
|
|
state.raw.environment = String.fromCharCode(reader.uint(1))
|
|
state.password = !!reader.uint(1)
|
|
state.raw.secure = reader.uint(1)
|
|
state.raw.averagefps = reader.uint(1)
|
|
state.raw.round = reader.uint(1)
|
|
state.raw.maxrounds = reader.uint(1)
|
|
state.raw.timeleft = reader.uint(2)
|
|
}
|
|
}
|