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da7a4a6334
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
41 lines
1.1 KiB
JavaScript
41 lines
1.1 KiB
JavaScript
import Core from './core.js'
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export default class mafia2mp extends Core {
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constructor () {
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super()
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this.encoding = 'latin1'
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this.header = 'M2MP'
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this.isMafia2Online = false
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}
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async run (state) {
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const body = await this.udpSend(this.header, (buffer) => {
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const reader = this.reader(buffer)
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const header = reader.string(this.header.length)
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if (header !== this.header) return
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return reader.rest()
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})
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const reader = this.reader(body)
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state.name = this.readString(reader)
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state.numplayers = parseInt(this.readString(reader))
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state.maxplayers = parseInt(this.readString(reader))
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state.raw.gamemode = this.readString(reader)
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state.password = !!reader.uint(1)
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state.gamePort = this.options.port - 1
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while (!reader.done()) {
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const player = {}
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player.name = this.readString(reader)
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if (!player.name) break
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if (this.isMafia2Online) {
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player.ping = parseInt(this.readString(reader))
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}
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state.players.push(player)
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}
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}
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readString (reader) {
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return reader.pascalString(1, -1)
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}
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}
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