node-gamedig/protocols/minecraft.js
CosminPerRam da7a4a6334
Remove Players::setNum and stabilize field numplayers (#389)
* Remove Players Set Num

* Stabilize numplayers on armagetron

* Stabilize numplayers on ase

* Stabilize numplayers on assettocorsa

* Optimize away a variable declaration

* Stabilize numplayers on buildandshoot

* Stabilize numplayers on cs2d

* Fix wrong raw field parsed on Doom3

* Updated CHANGELOG and README regarding doom3 fix and numplayers

* Stabilize numplayers on doom3

* Stabilize numplayers on eco

* Stabilize numplayers on ffow

* Stabilize numplayers on quake2

* Stabilize numplayers on gamespy1

* Stabilize numplayers on gamespy2

* Stabilize numplayers on gamespy3

* Remove reductant numplayers setter in jc2mp

* Stabilize numplayers on kspdmp

* Stabilize numplayers on mafia2mp

* Stabilize numplayers on minecraftvanilla and remove players empty placeholders

* Stabilize numplayers on nadeo

* Stabilize numplayers on samp and reduce unused setters

* Stabilize numplayers on terraria

* Stabilize numplayers on tribes1

* Stabilize numplayers on unreal2

* Stabilize numplayers on valve

* Stabilize numplayers on ventrilo

* Battlefield: Set numplayers from info, not players

* Stabilize numplayers on minecraft

* Stabilize numplayers on teamspeak2

* Stabilize numplayers on teamspeak3

* Update CHANGELOG.md to add removal of players placeholders

* Replaced minecraft gamespy numplayers
2023-10-27 19:48:56 +03:00

102 lines
3.8 KiB
JavaScript

import Core from './core.js'
import minecraftbedrock from './minecraftbedrock.js'
import minecraftvanilla from './minecraftvanilla.js'
import Gamespy3 from './gamespy3.js'
/*
Vanilla servers respond to minecraftvanilla only
Some modded vanilla servers respond to minecraftvanilla and gamespy3, or gamespy3 only
Some bedrock servers respond to gamespy3 only
Some bedrock servers respond to minecraftbedrock only
Unsure if any bedrock servers respond to gamespy3 and minecraftbedrock
*/
export default class minecraft extends Core {
constructor () {
super()
this.srvRecord = '_minecraft._tcp'
}
async run (state) {
/** @type {Promise<Results>[]} */
const promises = []
const vanillaResolver = new minecraftvanilla()
vanillaResolver.options = this.options
vanillaResolver.udpSocket = this.udpSocket
promises.push((async () => {
try { return await vanillaResolver.runOnceSafe() } catch (e) {}
})())
const gamespyResolver = new Gamespy3()
gamespyResolver.options = {
...this.options,
encoding: 'utf8'
}
gamespyResolver.udpSocket = this.udpSocket
promises.push((async () => {
try { return await gamespyResolver.runOnceSafe() } catch (e) {}
})())
const bedrockResolver = new minecraftbedrock()
bedrockResolver.options = this.options
bedrockResolver.udpSocket = this.udpSocket
promises.push((async () => {
try { return await bedrockResolver.runOnceSafe() } catch (e) {}
})())
const [vanillaState, gamespyState, bedrockState] = await Promise.all(promises)
state.raw.vanilla = vanillaState
state.raw.gamespy = gamespyState
state.raw.bedrock = bedrockState
if (!vanillaState && !gamespyState && !bedrockState) {
throw new Error('No protocols succeeded')
}
// Ordered from least worth to most worth (player names / etc)
if (bedrockState) {
if (bedrockState.players.length) state.players = bedrockState.players
}
if (vanillaState) {
try {
let name = ''
const description = vanillaState.raw.description
if (typeof description === 'string') {
name = description
}
if (!name && typeof description === 'object' && description.text) {
name = description.text
}
if (!name && typeof description === 'object' && description.extra) {
name = description.extra.map(part => part.text).join('')
}
state.name = name
} catch (e) {}
if (vanillaState.numplayers) state.numplayers = vanillaState.numplayers
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers
if (vanillaState.players.length) state.players = vanillaState.players
if (vanillaState.ping) this.registerRtt(vanillaState.ping)
}
if (gamespyState) {
if (gamespyState.name) state.name = gamespyState.name
if (gamespyState.numplayers) state.numplayers = gamespyState.numplayers
if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers
if (gamespyState.players.length) state.players = gamespyState.players
else if (gamespyState.numplayers) state.numplayers = gamespyState.numplayers
if (gamespyState.ping) this.registerRtt(gamespyState.ping)
}
if (bedrockState) {
if (bedrockState.name) state.name = bedrockState.name
if (bedrockState.numplayers) state.numplayers = bedrockState.numplayers
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers
if (bedrockState.map) state.map = bedrockState.map
if (bedrockState.ping) this.registerRtt(bedrockState.ping)
}
// remove dupe spaces from name
state.name = state.name.replace(/\s+/g, ' ')
// remove color codes from name
state.name = state.name.replace(/\u00A7./g, '')
}
}