mirror of
https://github.com/gamedig/node-gamedig.git
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da7a4a6334
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
67 lines
2.2 KiB
JavaScript
67 lines
2.2 KiB
JavaScript
import Core from './core.js'
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export default class starmade extends Core {
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constructor () {
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super()
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this.encoding = 'latin1'
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this.byteorder = 'be'
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}
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async run (state) {
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const b = Buffer.from([0x00, 0x00, 0x00, 0x09, 0x2a, 0xff, 0xff, 0x01, 0x6f, 0x00, 0x00, 0x00, 0x00])
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const payload = await this.withTcp(async socket => {
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return await this.tcpSend(socket, b, buffer => {
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if (buffer.length < 12) return
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const reader = this.reader(buffer)
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const packetLength = reader.uint(4)
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this.logger.debug('Received packet length: ' + packetLength)
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const timestamp = reader.uint(8).toString()
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this.logger.debug('Received timestamp: ' + timestamp)
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if (reader.remaining() < packetLength || reader.remaining() < 5) return
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const checkId = reader.uint(1)
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const packetId = reader.uint(2)
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const commandId = reader.uint(1)
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const type = reader.uint(1)
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this.logger.debug('checkId=' + checkId + ' packetId=' + packetId + ' commandId=' + commandId + ' type=' + type)
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if (checkId !== 0x2a) return
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return reader.rest()
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})
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})
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const reader = this.reader(payload)
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const data = []
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state.raw.data = data
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while (!reader.done()) {
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const mark = reader.uint(1)
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if (mark === 1) {
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// signed int
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data.push(reader.int(4))
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} else if (mark === 3) {
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// float
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data.push(reader.float())
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} else if (mark === 4) {
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// string
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data.push(reader.pascalString(2))
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} else if (mark === 6) {
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// byte
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data.push(reader.uint(1))
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}
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}
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this.logger.debug('Received raw data array', data)
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if (typeof data[0] === 'number') state.raw.infoVersion = data[0]
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if (typeof data[1] === 'number') state.raw.version = data[1]
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if (typeof data[2] === 'string') state.name = data[2]
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if (typeof data[3] === 'string') state.raw.description = data[3]
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if (typeof data[4] === 'number') state.raw.startTime = data[4]
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if (typeof data[5] === 'number') state.numplayers = data[5]
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if (typeof data[6] === 'number') state.maxplayers = data[6]
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}
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}
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