node-gamedig/protocols/geneshift.js

49 lines
1.5 KiB
JavaScript

const Core = require('./core');
class GeneShift extends Core {
async run(state) {
await this.tcpPing();
const body = await this.request({
url: 'http://geneshift.net/game/receiveLobby.php'
});
const split = body.split('<br/>');
let found = null;
for(const line of split) {
const fields = line.split('::');
const ip = fields[2];
const port = fields[3];
if(ip === this.options.address && parseInt(port) === this.options.port) {
found = fields;
break;
}
}
if(found === null) {
throw new Error('Server not found in list');
}
state.raw.countrycode = found[0];
state.raw.country = found[1];
state.name = found[4];
state.map = found[5];
state.players.setNum(parseInt(found[6]));
state.maxplayers = parseInt(found[7]);
// fields[8] is unknown?
state.raw.rules = found[9];
state.raw.gamemode = parseInt(found[10]);
state.raw.gangsters = parseInt(found[11]);
state.raw.cashrate = parseInt(found[12]);
state.raw.missions = !!parseInt(found[13]);
state.raw.vehicles = !!parseInt(found[14]);
state.raw.customweapons = !!parseInt(found[15]);
state.raw.friendlyfire = !!parseInt(found[16]);
state.raw.mercs = !!parseInt(found[17]);
// fields[18] is unknown? listen server?
state.raw.version = found[19];
}
}
module.exports = GeneShift;