node-gamedig/protocols/mumbleping.js

27 lines
751 B
JavaScript

const Core = require('./core');
class MumblePing extends Core {
constructor() {
super();
this.byteorder = 'be';
}
async run(state) {
const data = await this.udpSend('\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08', (buffer) => {
if (buffer.length >= 24) return buffer;
});
const reader = this.reader(data);
reader.skip(1);
state.raw.versionMajor = reader.uint(1);
state.raw.versionMinor = reader.uint(1);
state.raw.versionPatch = reader.uint(1);
reader.skip(8);
state.players.setNum(reader.uint(4));
state.maxplayers = reader.uint(4);
state.raw.allowedbandwidth = reader.uint(4);
}
}
module.exports = MumblePing;