node-gamedig/protocols/starmade.js

70 lines
2.5 KiB
JavaScript

const Core = require('./core');
class Starmade extends Core {
constructor() {
super();
this.encoding = 'latin1';
this.byteorder = 'be';
}
async run(state) {
const b = Buffer.from([0x00,0x00,0x00,0x09,0x2a,0xff,0xff,0x01,0x6f,0x00,0x00,0x00,0x00]);
const payload = await this.withTcp(async socket => {
return await this.tcpSend(socket, b, buffer => {
if (buffer.length < 12) return;
const reader = this.reader(buffer);
const packetLength = reader.uint(4);
this.logger.debug("Received packet length: " + packetLength);
const timestamp = reader.uint(8).toString();
this.logger.debug("Received timestamp: " + timestamp);
if (reader.remaining() < packetLength || reader.remaining() < 5) return;
const checkId = reader.uint(1);
const packetId = reader.uint(2);
const commandId = reader.uint(1);
const type = reader.uint(1);
this.logger.debug("checkId=" + checkId + " packetId=" + packetId + " commandId=" + commandId + " type=" + type);
if (checkId !== 0x2a) return;
return reader.rest();
});
});
const reader = this.reader(payload);
const data = [];
state.raw.data = data;
while(!reader.done()) {
const mark = reader.uint(1);
if(mark === 1) {
// signed int
data.push(reader.int(4));
} else if(mark === 3) {
// float
data.push(reader.float());
} else if(mark === 4) {
// string
data.push(reader.pascalString(2));
} else if(mark === 6) {
// byte
data.push(reader.uint(1));
}
}
this.logger.debug("Received raw data array", data);
if(typeof data[0] === 'number') state.raw.infoVersion = data[0];
if(typeof data[1] === 'number') state.raw.version = data[1];
if(typeof data[2] === 'string') state.name = data[2];
if(typeof data[3] === 'string') state.raw.description = data[3];
if(typeof data[4] === 'number') state.raw.startTime = data[4];
if(typeof data[5] === 'number') state.players.setNum(data[5]);
if(typeof data[6] === 'number') state.maxplayers = data[6];
}
}
module.exports = Starmade;