mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-09-07 03:21:29 +02:00
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
47 lines
1.4 KiB
JavaScript
47 lines
1.4 KiB
JavaScript
import Core from './core.js'
|
|
|
|
export default class geneshift extends Core {
|
|
async run (state) {
|
|
await this.tcpPing()
|
|
|
|
const body = await this.request({
|
|
url: 'http://geneshift.net/game/receiveLobby.php'
|
|
})
|
|
|
|
const split = body.split('<br/>')
|
|
let found = null
|
|
for (const line of split) {
|
|
const fields = line.split('::')
|
|
const ip = fields[2]
|
|
const port = fields[3]
|
|
if (ip === this.options.address && parseInt(port) === this.options.port) {
|
|
found = fields
|
|
break
|
|
}
|
|
}
|
|
|
|
if (found === null) {
|
|
throw new Error('Server not found in list')
|
|
}
|
|
|
|
state.raw.countrycode = found[0]
|
|
state.raw.country = found[1]
|
|
state.name = found[4]
|
|
state.map = found[5]
|
|
state.players.setNum(parseInt(found[6]))
|
|
state.maxplayers = parseInt(found[7])
|
|
// fields[8] is unknown?
|
|
state.raw.rules = found[9]
|
|
state.raw.gamemode = parseInt(found[10])
|
|
state.raw.gangsters = parseInt(found[11])
|
|
state.raw.cashrate = parseInt(found[12])
|
|
state.raw.missions = !!parseInt(found[13])
|
|
state.raw.vehicles = !!parseInt(found[14])
|
|
state.raw.customweapons = !!parseInt(found[15])
|
|
state.raw.friendlyfire = !!parseInt(found[16])
|
|
state.raw.mercs = !!parseInt(found[17])
|
|
// fields[18] is unknown? listen server?
|
|
state.raw.version = found[19]
|
|
}
|
|
}
|