mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-09-07 03:21:29 +02:00
* Add initial prettier and eslint configs * Modify prettierrc * Run eslint on everything * Actually remove prettier * Fix some eslints * Remove label in gs2 * Update CHANGELOG * Update eslintrc to specify es2021
100 lines
3.6 KiB
JavaScript
100 lines
3.6 KiB
JavaScript
import Core from './core.js'
|
|
import minecraftbedrock from './minecraftbedrock.js'
|
|
import minecraftvanilla from './minecraftvanilla.js'
|
|
import Gamespy3 from './gamespy3.js'
|
|
|
|
/*
|
|
Vanilla servers respond to minecraftvanilla only
|
|
Some modded vanilla servers respond to minecraftvanilla and gamespy3, or gamespy3 only
|
|
Some bedrock servers respond to gamespy3 only
|
|
Some bedrock servers respond to minecraftbedrock only
|
|
Unsure if any bedrock servers respond to gamespy3 and minecraftbedrock
|
|
*/
|
|
|
|
export default class minecraft extends Core {
|
|
constructor () {
|
|
super()
|
|
this.srvRecord = '_minecraft._tcp'
|
|
}
|
|
|
|
async run (state) {
|
|
/** @type {Promise<Results>[]} */
|
|
const promises = []
|
|
|
|
const vanillaResolver = new minecraftvanilla()
|
|
vanillaResolver.options = this.options
|
|
vanillaResolver.udpSocket = this.udpSocket
|
|
promises.push((async () => {
|
|
try { return await vanillaResolver.runOnceSafe() } catch (e) {}
|
|
})())
|
|
|
|
const gamespyResolver = new Gamespy3()
|
|
gamespyResolver.options = {
|
|
...this.options,
|
|
encoding: 'utf8'
|
|
}
|
|
gamespyResolver.udpSocket = this.udpSocket
|
|
promises.push((async () => {
|
|
try { return await gamespyResolver.runOnceSafe() } catch (e) {}
|
|
})())
|
|
|
|
const bedrockResolver = new minecraftbedrock()
|
|
bedrockResolver.options = this.options
|
|
bedrockResolver.udpSocket = this.udpSocket
|
|
promises.push((async () => {
|
|
try { return await bedrockResolver.runOnceSafe() } catch (e) {}
|
|
})())
|
|
|
|
const [vanillaState, gamespyState, bedrockState] = await Promise.all(promises)
|
|
|
|
state.raw.vanilla = vanillaState
|
|
state.raw.gamespy = gamespyState
|
|
state.raw.bedrock = bedrockState
|
|
|
|
if (!vanillaState && !gamespyState && !bedrockState) {
|
|
throw new Error('No protocols succeeded')
|
|
}
|
|
|
|
// Ordered from least worth to most worth (player names / etc)
|
|
if (bedrockState) {
|
|
if (bedrockState.players.length) state.players = bedrockState.players
|
|
}
|
|
if (vanillaState) {
|
|
try {
|
|
let name = ''
|
|
const description = vanillaState.raw.description
|
|
if (typeof description === 'string') {
|
|
name = description
|
|
}
|
|
if (!name && typeof description === 'object' && description.text) {
|
|
name = description.text
|
|
}
|
|
if (!name && typeof description === 'object' && description.extra) {
|
|
name = description.extra.map(part => part.text).join('')
|
|
}
|
|
state.name = name
|
|
} catch (e) {}
|
|
if (vanillaState.maxplayers) state.maxplayers = vanillaState.maxplayers
|
|
if (vanillaState.players.length) state.players = vanillaState.players
|
|
if (vanillaState.ping) this.registerRtt(vanillaState.ping)
|
|
}
|
|
if (gamespyState) {
|
|
if (gamespyState.name) state.name = gamespyState.name
|
|
if (gamespyState.maxplayers) state.maxplayers = gamespyState.maxplayers
|
|
if (gamespyState.players.length) state.players = gamespyState.players
|
|
else if (gamespyState.raw.numplayers) state.players.setNum(parseInt(gamespyState.raw.numplayers))
|
|
if (gamespyState.ping) this.registerRtt(gamespyState.ping)
|
|
}
|
|
if (bedrockState) {
|
|
if (bedrockState.name) state.name = bedrockState.name
|
|
if (bedrockState.maxplayers) state.maxplayers = bedrockState.maxplayers
|
|
if (bedrockState.map) state.map = bedrockState.map
|
|
if (bedrockState.ping) this.registerRtt(bedrockState.ping)
|
|
}
|
|
// remove dupe spaces from name
|
|
state.name = state.name.replace(/\s+/g, ' ')
|
|
// remove color codes from name
|
|
state.name = state.name.replace(/\u00A7./g, '')
|
|
}
|
|
}
|