mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-18 09:40:38 +01:00
154 lines
5.8 KiB
JavaScript
154 lines
5.8 KiB
JavaScript
const Core = require('./core');
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class Tribes1 extends Core {
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constructor() {
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super();
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this.encoding = 'latin1';
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this.requestByte = 0x62;
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this.responseByte = 0x63;
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this.challenge = 0x01;
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}
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async run(state) {
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const query = Buffer.alloc(3);
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query.writeUInt8(this.requestByte, 0);
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query.writeUInt16LE(this.challenge, 1);
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const reader = await this.udpSend(query,(buffer) => {
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const reader = this.reader(buffer);
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const responseByte = reader.uint(1);
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if (responseByte !== this.responseByte) {
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this.debugLog('Unexpected response byte');
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return;
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}
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const challenge = reader.uint(2);
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if (challenge !== this.challenge) {
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this.debugLog('Unexpected challenge');
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return;
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}
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const requestByte = reader.uint(1);
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if (requestByte !== this.requestByte) {
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this.debugLog('Unexpected request byte');
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return;
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}
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return reader;
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});
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state.raw.gametype = this.readString(reader);
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const isStarsiege2009 = state.raw.gametype === 'Starsiege';
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state.raw.version = this.readString(reader);
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state.name = this.readString(reader);
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if (isStarsiege2009) {
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state.password = !!reader.uint(1);
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state.raw.dedicated = !!reader.uint(1);
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state.raw.dropInProgress = !!reader.uint(1);
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state.raw.gameInProgress = !!reader.uint(1);
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state.raw.playerCount = reader.uint(4);
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state.maxplayers = reader.uint(4);
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state.raw.teamPlay = reader.uint(1);
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state.map = this.readString(reader);
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state.raw.cpuSpeed = reader.uint(2);
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state.raw.factoryVeh = reader.uint(1);
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state.raw.allowTecmix = reader.uint(1);
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state.raw.spawnLimit = reader.uint(4);
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state.raw.fragLimit = reader.uint(4);
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state.raw.timeLimit = reader.uint(4);
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state.raw.techLimit = reader.uint(4);
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state.raw.combatLimit = reader.uint(4);
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state.raw.massLimit = reader.uint(4);
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state.raw.playersSent = reader.uint(4);
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const teams = {1:'yellow', 2:'blue', 4:'red', 8:'purple'};
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while (!reader.done()) {
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const player = {};
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player.name = this.readString(reader);
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const teamId = reader.uint(1);
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const team = teams[teamId];
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if (team) player.team = teams[teamId];
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}
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return;
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}
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state.raw.dedicated = !!reader.uint(1);
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state.password = !!reader.uint(1);
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state.raw.playerCount = reader.uint(1);
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state.maxplayers = reader.uint(1);
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state.raw.cpuSpeed = reader.uint(2);
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state.raw.mod = this.readString(reader);
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state.raw.type = this.readString(reader);
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state.map = this.readString(reader);
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state.raw.motd = this.readString(reader);
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state.raw.teamCount = reader.uint(1);
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const teamFields = this.readFieldList(reader);
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const playerFields = this.readFieldList(reader);
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state.raw.teams = [];
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for(let i = 0; i < state.raw.teamCount; i++) {
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const teamName = this.readString(reader);
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const teamValues = this.readValues(reader);
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const teamInfo = {};
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for (let i = 0; i < teamValues.length && i < teamFields.length; i++) {
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let key = teamFields[i];
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let value = teamValues[i];
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if (key === 'ultra_base') key = 'name';
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if (value === '%t') value = teamName;
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if (['score','players'].includes(key)) value = parseInt(value);
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teamInfo[key] = value;
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}
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state.raw.teams.push(teamInfo);
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}
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for(let i = 0; i < state.raw.playerCount; i++) {
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const ping = reader.uint(1) * 4;
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const packetLoss = reader.uint(1);
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const teamNum = reader.uint(1);
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const name = this.readString(reader);
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const playerValues = this.readValues(reader);
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const playerInfo = {};
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for (let i = 0; i < playerValues.length && i < playerFields.length; i++) {
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let key = playerFields[i];
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let value = playerValues[i];
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if (value === '%p') value = ping;
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if (value === '%l') value = packetLoss;
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if (value === '%t') value = teamNum;
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if (value === '%n') value = name;
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if (['score','ping','pl','kills','lvl'].includes(key)) value = parseInt(value);
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if (key === 'team') {
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const teamId = parseInt(value);
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if (teamId >= 0 && teamId < state.raw.teams.length && state.raw.teams[teamId].name) {
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value = state.raw.teams[teamId].name;
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} else {
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continue;
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}
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}
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playerInfo[key] = value;
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}
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state.players.push(playerInfo);
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}
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}
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readFieldList(reader) {
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const str = this.readString(reader);
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if (!str) return [];
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return ('?'+str)
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.split('\t')
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.map((a) => a.substr(1).trim().toLowerCase())
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.map((a) => a === 'team name' ? 'name' : a)
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.map((a) => a === 'player name' ? 'name' : a);
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}
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readValues(reader) {
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const str = this.readString(reader);
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if (!str) return [];
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return str
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.split('\t')
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.map((a) => a.trim());
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}
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readString(reader) {
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const length = reader.uint(1);
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if(!length) return '';
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return reader.string({length:length});
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}
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}
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module.exports = Tribes1;
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