node-gamedig/reference/farcry/qstat.txt
2014-10-29 02:02:03 -05:00

261 lines
4.9 KiB
Text

LICENSE: The Artistic License 2.0
/*
* qstat.h
* by Steve Jankowski
* steve@qstat.org
* http://www.qstat.org
*
* Copyright 1996,1997,1998,1999,2000,2001,2002 by Steve Jankowski
*/
unsigned char farcry_serverquery[] = {
0x08,0x80
};
{
/* FARCRY PROTOCOL */
FARCRY_SERVER, /* id */
"FCS", /* type_prefix */
"fcs", /* type_string */
"-fcs", /* type_option */
"FarCry", /* game_name */
0, /* master */
FARCRY_DEFAULT_PORT, /* default_port */
0, /* port_offset */
TF_QUERY_ARG, /* flags */
"gametype", /* game_rule */
"FARCRY", /* template_var */
(char*)farcry_serverquery, /* status_packet */
sizeof( savage_serverquery ) - 1, /* status_len */
NULL, /* player_packet */
0, /* player_len */
NULL, /* rule_packet */
0, /* rule_len */
NULL, /* master_packet */
0, /* master_len */
NULL, /* master_protocol */
NULL, /* master_query */
display_farcry_player_info, /* display_player_func */
display_server_rules, /* display_rule_func */
raw_display_farcry_player_info, /* display_raw_player_func */
raw_display_server_rules, /* display_raw_rule_func */
xml_display_farcry_player_info, /* display_xml_player_func */
xml_display_server_rules, /* display_xml_rule_func */
send_farcry_request_packet, /* status_query_func */
NULL, /* rule_query_func */
NULL, /* player_query_func */
deal_with_farcry_packet, /* packet_func */
},
query_status_t send_farcry_request_packet(struct qserver *server)
{
int len;
char *pkt;
if (get_player_info)
{
pkt = server->type->player_packet;
len = server->type->player_len;
}
else
{
pkt = server->type->status_packet;
len = server->type->status_len;
}
return send_packet(server, pkt, len);
}
query_status_t deal_with_farcry_packet(struct qserver *server, char *rawpkt, int pktlen)
{
char *s, *key, *value, *end;
debug( 2, "deal_with_farcry_packet %p, %d", server, pktlen );
server->n_servers++;
if (NULL == server->server_name)
{
server->ping_total += time_delta(&packet_recv_time, &server->packet_time1);
}
else
{
gettimeofday(&server->packet_time1, NULL);
}
rawpkt[pktlen] = '\0';
end = s = rawpkt;
end += pktlen;
while (*s)
{
// Find the seperator
while (s <= end && *s != '\xFF')
{
s++;
}
if (s >= end)
{
// Hit the end no more
break;
}
// key start
key = ++s;
while (s < end && *s != '\xFE')
{
s++;
}
if (*s != '\xFE')
{
// malformed
break;
}
*s++ = '\0';
// key end
// value start
value = s;
while (s < end && *s != '\xFF')
{
s++;
}
if (*s == '\xFF')
{
*s = '\0';
}
//fprintf( stderr, "'%s' = '%s'\n", key, value );
// Decode current key par
if (0 == strcmp("cmax", key))
{
// Max players
server->max_players = atoi(value);
}
else if (0 == strcmp("cnum", key))
{
// Current players
server->num_players = atoi(value);
}
else if (0 == strcmp("bal", key))
{
// Balance
add_rule(server, "Balance", value, NO_FLAGS);
}
else if (0 == strcmp("world", key))
{
// Current map
server->map_name = strdup(value);
}
else if (0 == strcmp("gametype", key))
{
// Game type
server->game = find_savage_game(value);
add_rule(server, server->type->game_rule, server->game, NO_FLAGS);
}
else if (0 == strcmp("pure", key))
{
// Pure
add_rule(server, "Pure", value, NO_FLAGS);
}
else if (0 == strcmp("time", key))
{
// Current game time
add_rule(server, "Time", value, NO_FLAGS);
}
else if (0 == strcmp("notes", key))
{
// Notes
add_rule(server, "Notes", value, NO_FLAGS);
}
else if (0 == strcmp("needcmdr", key))
{
// Need Commander
add_rule(server, "Need Commander", value, NO_FLAGS);
}
else if (0 == strcmp("name", key))
{
// Server name
server->server_name = strdup(value);
}
else if (0 == strcmp("fw", key))
{
// Firewalled
add_rule(server, "Firewalled", value, NO_FLAGS);
}
else if (0 == strcmp("players", key))
{
// Players names
int player_number = 0;
int team_number = 1;
char *team_name, *player_name, *n;
n = team_name = value;
// team name
n++;
while (*n && *n != '\x0a')
{
n++;
}
if (*n != '\x0a')
{
// Broken data
break;
}
*n = '\0';
player_name = ++n;
while (*n)
{
while (*n && *n != '\x0a')
{
n++;
}
if (*n != '\x0a')
{
// Broken data
break;
}
*n = '\0';
n++;
if (0 == strncmp("Team ", player_name, 5))
{
team_name = player_name;
team_number++;
}
else
{
if (0 != strlen(player_name))
{
struct player *player = add_player(server, player_number);
if (NULL != player)
{
player->name = strdup(player_name);
player->team = team_number;
player->team_name = strdup(team_name);
} player_number++;
}
}
player_name = n;
}
}
*s = '\xFF';
}
return DONE_FORCE;
}