node-gamedig/lib/index.js

102 lines
2.6 KiB
JavaScript

const dgram = require('dgram'),
TypeResolver = require('./typeresolver');
const activeQueries = [];
const udpSocket = dgram.createSocket('udp4');
udpSocket.unref();
udpSocket.bind(21943);
udpSocket.on('message', (buffer, rinfo) => {
if(Gamedig.debug) console.log(rinfo.address+':'+rinfo.port+" <--UDP "+buffer.toString('hex'));
for(const query of activeQueries) {
if(
query.options.address !== rinfo.address
&& query.options.altaddress !== rinfo.address
) continue;
if(query.options.port_query !== rinfo.port) continue;
query._udpResponse(buffer);
break;
}
});
udpSocket.on('error', (e) => {
if(Gamedig.debug) console.log("UDP ERROR: "+e);
});
class Gamedig {
static query(options,callback) {
const promise = new Promise((resolve,reject) => {
for (const key of Object.keys(options)) {
if (['port_query', 'port'].includes(key)) {
options[key] = parseInt(options[key]);
}
}
options.callback = (state) => {
if (state.error) reject(state.error);
else resolve(state);
};
let query;
try {
query = TypeResolver.lookup(options.type);
} catch(e) {
process.nextTick(() => {
options.callback({error:e});
});
return;
}
query.debug = Gamedig.debug;
query.udpSocket = udpSocket;
query.type = options.type;
if(!('port' in query.options) && ('port_query' in query.options)) {
if(Gamedig.isCommandLine) {
process.stderr.write(
"Warning! This game is so old, that we don't know"
+" what the server's connection port is. We've guessed that"
+" the query port for "+query.type+" is "+query.options.port_query+"."
+" If you know the connection port for this type of server, please let"
+" us know on the GameDig issue tracker, thanks!\n"
);
}
query.options.port = query.options.port_query;
delete query.options.port_query;
}
// copy over options
for(const key of Object.keys(options)) {
query.options[key] = options[key];
}
activeQueries.push(query);
query.on('finished',() => {
const i = activeQueries.indexOf(query);
if(i >= 0) activeQueries.splice(i, 1);
});
process.nextTick(() => {
query.start();
});
});
if (callback && callback instanceof Function) {
if(callback.length === 2) {
promise
.then((state) => callback(null,state))
.catch((error) => callback(error));
} else if (callback.length === 1) {
promise
.then((state) => callback(state))
.catch((error) => callback({error:error}));
}
}
return promise;
}
}
module.exports = Gamedig;