node-gamedig/protocols/ase.js

50 lines
1.5 KiB
JavaScript

class Ase extends require('./core') {
run(state) {
this.udpSend('s',(buffer) => {
const reader = this.reader(buffer);
const header = reader.string({length:4});
if(header !== 'EYE1') return;
state.raw.gamename = this.readString(reader);
state.raw.port = parseInt(this.readString(reader));
state.name = this.readString(reader);
state.raw.gametype = this.readString(reader);
state.map = this.readString(reader);
state.raw.version = this.readString(reader);
state.password = this.readString(reader) === '1';
state.raw.numplayers = parseInt(this.readString(reader));
state.maxplayers = parseInt(this.readString(reader));
while(!reader.done()) {
const key = this.readString(reader);
if(!key) break;
const value = this.readString(reader);
state.raw[key] = value;
}
console.log(reader.rest());
while(!reader.done()) {
const flags = reader.uint(1);
const player = {};
if(flags & 1) player.name = this.readString(reader);
if(flags & 2) player.team = this.readString(reader);
if(flags & 4) player.skin = this.readString(reader);
if(flags & 8) player.score = parseInt(this.readString(reader));
if(flags & 16) player.ping = parseInt(this.readString(reader));
if(flags & 32) player.time = parseInt(this.readString(reader));
state.players.push(player);
}
this.finish(state);
});
}
readString(reader) {
const len = reader.uint(1);
return reader.string({length:len-1});
}
}
module.exports = Ase;