node-gamedig/protocols/battlefield.js

160 lines
4.2 KiB
JavaScript

const async = require('async');
class Battlefield extends require('./core') {
constructor() {
super();
this.encoding = 'latin1';
}
run(state) {
async.series([
(c) => {
this.query(['serverInfo'], (data) => {
if(this.debug) console.log(data);
if(data.shift() !== 'OK') return this.fatal('Missing OK');
state.raw.name = data.shift();
state.raw.numplayers = parseInt(data.shift());
state.maxplayers = parseInt(data.shift());
state.raw.gametype = data.shift();
state.map = data.shift();
state.raw.roundsplayed = parseInt(data.shift());
state.raw.roundstotal = parseInt(data.shift());
const teamCount = data.shift();
state.raw.teams = [];
for(let i = 0; i < teamCount; i++) {
const tickets = parseFloat(data.shift());
state.raw.teams.push({
tickets:tickets
});
}
state.raw.targetscore = parseInt(data.shift());
data.shift();
state.raw.ranked = (data.shift() === 'true');
state.raw.punkbuster = (data.shift() === 'true');
state.password = (data.shift() === 'true');
state.raw.uptime = parseInt(data.shift());
state.raw.roundtime = parseInt(data.shift());
if(this.isBadCompany2) {
data.shift();
data.shift();
}
state.raw.ip = data.shift();
state.raw.punkbusterversion = data.shift();
state.raw.joinqueue = (data.shift() === 'true');
state.raw.region = data.shift();
if(!this.isBadCompany2) {
state.raw.pingsite = data.shift();
state.raw.country = data.shift();
state.raw.quickmatch = (data.shift() === 'true');
}
c();
});
},
(c) => {
this.query(['version'], (data) => {
if(this.debug) console.log(data);
if(data[0] !== 'OK') return this.fatal('Missing OK');
state.raw.version = data[2];
c();
});
},
(c) => {
this.query(['listPlayers','all'], (data) => {
if(this.debug) console.log(data);
if(data.shift() !== 'OK') return this.fatal('Missing OK');
const fieldCount = parseInt(data.shift());
const fields = [];
for(let i = 0; i < fieldCount; i++) {
fields.push(data.shift());
}
const numplayers = data.shift();
for(let i = 0; i < numplayers; i++) {
const player = {};
for (let key of fields) {
let value = data.shift();
if(key === 'teamId') key = 'team';
else if(key === 'squadId') key = 'squad';
if(
key === 'kills'
|| key === 'deaths'
|| key === 'score'
|| key === 'rank'
|| key === 'team'
|| key === 'squad'
|| key === 'ping'
|| key === 'type'
) {
value = parseInt(value);
}
player[key] = value;
}
state.players.push(player);
}
this.finish(state);
});
}
]);
}
query(params,c) {
this.tcpSend(buildPacket(params), (data) => {
const decoded = this.decodePacket(data);
if(!decoded) return false;
c(decoded);
return true;
});
}
decodePacket(buffer) {
if(buffer.length < 8) return false;
const reader = this.reader(buffer);
const header = reader.uint(4);
const totalLength = reader.uint(4);
if(buffer.length < totalLength) return false;
const paramCount = reader.uint(4);
const params = [];
for(let i = 0; i < paramCount; i++) {
const len = reader.uint(4);
params.push(reader.string({length:len}));
const strNull = reader.uint(1);
}
return params;
}
}
function buildPacket(params) {
const paramBuffers = [];
for (const param of params) {
paramBuffers.push(Buffer.from(param,'utf8'));
}
let totalLength = 12;
for (const paramBuffer of paramBuffers) {
totalLength += paramBuffer.length+1+4;
}
const b = Buffer.alloc(totalLength);
b.writeUInt32LE(0,0);
b.writeUInt32LE(totalLength,4);
b.writeUInt32LE(params.length,8);
let offset = 12;
for (const paramBuffer of paramBuffers) {
b.writeUInt32LE(paramBuffer.length, offset); offset += 4;
paramBuffer.copy(b, offset); offset += paramBuffer.length;
b.writeUInt8(0, offset); offset += 1;
}
return b;
}
module.exports = Battlefield;