node-gamedig/protocols/buildandshoot.js

60 lines
1.4 KiB
JavaScript

const request = require('request');
class BuildAndShoot extends require('./core') {
run(state) {
request({
uri: 'http://'+this.options.address+':'+this.options.port_query+'/',
timeout: 3000,
}, (e,r,body) => {
if(e) return this.fatal('HTTP error');
let m;
m = body.match(/status server for (.*?)\r|\n/);
if(m) state.name = m[1];
m = body.match(/Current uptime: (\d+)/);
if(m) state.raw.uptime = m[1];
m = body.match(/currently running (.*?) by /);
if(m) state.map = m[1];
m = body.match(/Current players: (\d+)\/(\d+)/);
if(m) {
state.raw.numplayers = m[1];
state.maxplayers = m[2];
}
m = body.match(/class="playerlist"([^]+?)\/table/);
if(m) {
const table = m[1];
const pre = /<tr>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>[^]*<td>([^]*)<\/td>/g;
let pm;
while(pm = pre.exec(table)) {
if(pm[2] === 'Ping') continue;
state.players.push({
name: pm[1],
ping: pm[2],
team: pm[3],
score: pm[4]
});
}
}
/*
var m = this.options.address.match(/(\d+)\.(\d+)\.(\d+)\.(\d+)/);
if(m) {
var o1 = parseInt(m[1]);
var o2 = parseInt(m[2]);
var o3 = parseInt(m[3]);
var o4 = parseInt(m[4]);
var addr = o1+(o2<<8)+(o3<<16)+(o4<<24);
state.raw.url = 'aos://'+addr;
}
*/
this.finish(state);
});
}
}
module.exports = BuildAndShoot;