mirror of
https://github.com/gamedig/node-gamedig.git
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53 lines
1.8 KiB
JavaScript
53 lines
1.8 KiB
JavaScript
const request = require('request');
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class GeneShift extends require('./core') {
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run(state) {
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request({
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uri: 'http://geneshift.net/game/receiveLobby.php',
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timeout: 3000,
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}, (e,r,body) => {
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if(e) return this.fatal('Lobby request error');
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const split = body.split('<br/>');
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let found = false;
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for(const line of split) {
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const fields = line.split('::');
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const ip = fields[2];
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const port = fields[3];
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if(ip === this.options.address && parseInt(port) === this.options.port) {
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found = fields;
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break;
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}
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}
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if(!found) return this.fatal('Server not found in list');
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state.raw.countrycode = found[0];
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state.raw.country = found[1];
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state.name = found[4];
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state.map = found[5];
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state.raw.numplayers = parseInt(found[6]);
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state.maxplayers = parseInt(found[7]);
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// fields[8] is unknown?
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state.raw.rules = found[9];
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state.raw.gamemode = parseInt(found[10]);
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state.raw.gangsters = parseInt(found[11]);
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state.raw.cashrate = parseInt(found[12]);
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state.raw.missions = !!parseInt(found[13]);
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state.raw.vehicles = !!parseInt(found[14]);
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state.raw.customweapons = !!parseInt(found[15]);
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state.raw.friendlyfire = !!parseInt(found[16]);
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state.raw.mercs = !!parseInt(found[17]);
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// fields[18] is unknown? listen server?
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state.raw.version = found[19];
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for(let i = 0; i < state.raw.numplayers; i++) {
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state.players.push({});
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}
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this.finish(state);
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});
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}
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}
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module.exports = GeneShift;
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