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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
17 lines
511 B
JavaScript
17 lines
511 B
JavaScript
import Epic from './epic.js'
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export default class asa extends Epic {
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constructor () {
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super()
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// OAuth2 credentials extracted from ARK: Survival Ascended files.
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this.clientId = 'xyza7891muomRmynIIHaJB9COBKkwj6n'
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this.clientSecret = 'PP5UGxysEieNfSrEicaD1N2Bb3TdXuD7xHYcsdUHZ7s'
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this.deploymentId = 'ad9a8feffb3b4b2ca315546f038c3ae2'
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}
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async run(state) {
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await super.run(state)
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state.version = state.raw.attributes.BUILDID_s + '.' + state.raw.attributes.MINORBUILDID_s
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}
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}
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