mirror of
https://github.com/gamedig/node-gamedig.git
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70 lines
1.4 KiB
JavaScript
70 lines
1.4 KiB
JavaScript
#!/usr/bin/env node
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import * as process from "node:process";
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import Minimist from 'minimist'
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import { GameDig } from './../lib/index.js'
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const argv = Minimist(process.argv.slice(2), {
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boolean: ['pretty', 'debug', 'givenPortOnly', 'requestRules'],
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string: ['guildId', 'listenUdpPort', 'ipFamily']
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})
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const debug = argv.debug
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delete argv.debug
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const pretty = !!argv.pretty || debug
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delete argv.pretty
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const givenPortOnly = argv.givenPortOnly
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delete argv.givenPortOnly
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const options = {}
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for (const key of Object.keys(argv)) {
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const value = argv[key]
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if (key === '_' || key.charAt(0) === '$') { continue }
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options[key] = value
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}
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if (argv._.length >= 1) {
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const target = argv._[0]
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const split = target.split(':')
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options.host = split[0]
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if (split.length >= 2) {
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options.port = split[1]
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}
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}
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if (debug) {
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options.debug = true
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}
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if (givenPortOnly) {
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options.givenPortOnly = true
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}
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const printOnPretty = (object) => {
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if (pretty) {
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console.log(JSON.stringify(object, null, ' '))
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} else {
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console.log(JSON.stringify(object))
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}
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}
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const gamedig = new GameDig(options)
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gamedig.query(options)
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.then(printOnPretty)
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.catch((error) => {
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if (debug) {
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if (error instanceof Error) {
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console.log(error.stack)
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} else {
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console.log(error)
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}
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} else {
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if (error instanceof Error) {
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error = error.message
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}
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printOnPretty({ error })
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}
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})
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