node-gamedig/protocols/valve.js
CosminPerRam ca7f56c996
deps: Replace compressjs by seek-bzip (#349)
* Replace compressjs by seek-bzip

* Update CHANGELOG
2023-09-09 11:33:02 +03:00

610 lines
22 KiB
JavaScript

const Bzip2 = require('seek-bzip');
const Core = require('./core');
const Results = require('../lib/Results');
const Reader = require('../lib/reader');
const AppId = {
Squad: 393380,
Bat1944: 489940,
Ship: 2400,
DayZ: 221100,
Rust: 252490,
CSGO: 730,
CS_Source: 240,
EternalSilence: 17550,
Insurgency_MIC: 17700,
Source_SDK_Base_2006: 215
};
class Valve extends Core {
constructor() {
super();
// legacy goldsrc info response -- basically not used by ANYTHING now,
// as most (all?) goldsrc servers respond with the source info reponse
// delete in a few years if nothing ends up using it anymore
this.goldsrcInfo = false;
// unfortunately, the split format from goldsrc is still around, but we
// can detect that during the query
this.goldsrcSplits = false;
// some mods require a challenge, but don't provide them in the new format
// at all, use the old dedicated challenge query if needed
this.legacyChallenge = false;
// 2006 engines don't pass packet switching size in split packet header
// while all others do, this need is detected automatically
this._skipSizeInSplitHeader = false;
this._challenge = '';
}
async run(state) {
if (!this.options.port) this.options.port = 27015;
await this.queryInfo(state);
await this.queryChallenge();
await this.queryPlayers(state);
await this.queryRules(state);
await this.cleanup(state);
}
async queryInfo(/** Results */ state) {
this.debugLog("Requesting info ...");
const b = await this.sendPacket(
this.goldsrcInfo ? undefined : 0x54,
this.goldsrcInfo ? 'details' : 'Source Engine Query\0',
this.goldsrcInfo ? 0x6D : 0x49,
false
);
const reader = this.reader(b);
if(this.goldsrcInfo) state.raw.address = reader.string();
else state.raw.protocol = reader.uint(1);
state.name = reader.string();
state.map = reader.string();
state.raw.folder = reader.string();
state.raw.game = reader.string();
if(!this.goldsrcInfo) state.raw.appId = reader.uint(2);
state.raw.numplayers = reader.uint(1);
state.maxplayers = reader.uint(1);
if(this.goldsrcInfo) state.raw.protocol = reader.uint(1);
else state.raw.numbots = reader.uint(1);
state.raw.listentype = String.fromCharCode(reader.uint(1));
state.raw.environment = String.fromCharCode(reader.uint(1));
state.password = !!reader.uint(1);
if(this.goldsrcInfo) {
state.raw.ismod = reader.uint(1);
if(state.raw.ismod) {
state.raw.modlink = reader.string();
state.raw.moddownload = reader.string();
reader.skip(1);
state.raw.modversion = reader.uint(4);
state.raw.modsize = reader.uint(4);
state.raw.modtype = reader.uint(1);
state.raw.moddll = reader.uint(1);
}
} else {
state.raw.secure = reader.uint(1);
if(state.raw.appId === AppId.Ship) {
state.raw.shipmode = reader.uint(1);
state.raw.shipwitnesses = reader.uint(1);
state.raw.shipduration = reader.uint(1);
}
state.raw.version = reader.string();
const extraFlag = reader.uint(1);
if(extraFlag & 0x80) state.gamePort = reader.uint(2);
if(extraFlag & 0x10) state.raw.steamid = reader.uint(8).toString();
if(extraFlag & 0x40) {
state.raw.sourcetvport = reader.uint(2);
state.raw.sourcetvname = reader.string();
}
if(extraFlag & 0x20) state.raw.tags = reader.string().split(',');
if(extraFlag & 0x01) {
const gameId = reader.uint(8);
const betterAppId = gameId.getLowBitsUnsigned() & 0xffffff;
if (betterAppId) {
state.raw.appId = betterAppId;
}
}
}
const appId = state.raw.appId;
// from https://developer.valvesoftware.com/wiki/Server_queries
if(
state.raw.protocol === 7 && (
state.raw.appId === AppId.Source_SDK_Base_2006
|| state.raw.appId === AppId.EternalSilence
|| state.raw.appId === AppId.Insurgency_MIC
|| state.raw.appId === AppId.CS_Source
)
) {
this._skipSizeInSplitHeader = true;
}
this.logger.debug("INFO: ", state.raw);
if(state.raw.protocol === 48) {
this.logger.debug("GOLDSRC DETECTED - USING MODIFIED SPLIT FORMAT");
this.goldsrcSplits = true;
}
// DayZ embeds some of the server information inside the tags attribute
if (appId === AppId.DayZ) {
if (state.raw.tags) {
state.raw.dlcEnabled = false
state.raw.firstPerson = false
for (const tag of state.raw.tags) {
if (tag.startsWith('lqs')) {
const value = parseInt(tag.replace('lqs', ''));
if (!isNaN(value)) {
state.raw.queue = value;
}
}
if (tag.includes('no3rd')) {
state.raw.firstPerson = true;
}
if (tag.includes('isDLC')) {
state.raw.dlcEnabled = true;
}
if (tag.includes(':')) {
state.raw.time = tag;
}
if (tag.startsWith('etm')) {
const value = parseInt(tag.replace('etm', ''));
if (!isNaN(value)) {
state.raw.dayAcceleration = value;
}
}
if (tag.startsWith('entm')) {
const value = parseInt(tag.replace('entm', ''));
if (!isNaN(value)) {
state.raw.nightAcceleration = value;
}
}
}
}
}
if (appId === AppId.Rust) {
if (state.raw.tags) {
for (const tag of state.raw.tags) {
if (tag.startsWith('mp')) {
const value = parseInt(tag.replace('mp', ''));
if (!isNaN(value)) {
state.maxplayers = value;
}
}
}
}
}
}
async queryChallenge() {
if(this.legacyChallenge) {
// sendPacket will catch the response packet and
// save the challenge for us
this.debugLog("Requesting legacy challenge key ...");
await this.sendPacket(
0x57,
null,
0x41,
false
);
}
}
async queryPlayers(/** Results */ state) {
state.raw.players = [];
this.debugLog("Requesting player list ...");
const b = await this.sendPacket(
this.goldsrcInfo ? undefined : 0x55,
this.goldsrcInfo ? 'players' : null,
0x44,
true
);
if (b === null) {
// Player query timed out
// CSGO doesn't respond to player query if host_players_show is not 2
// Conan Exiles never responds to player query
// Just skip it, and we'll fill with dummy objects in cleanup()
return;
}
const reader = this.reader(b);
const num = reader.uint(1);
for(let i = 0; i < num; i++) {
reader.skip(1);
const name = reader.string();
const score = reader.int(4);
const time = reader.float();
this.debugLog("Found player: "+name+" "+score+" "+time);
// connecting players don't count as players.
if(!name) continue;
// CSGO sometimes adds a bot named 'Max Players' if host_players_show is not 2
if (state.raw.appId === AppId.CSGO && name === 'Max Players') continue;
state.raw.players.push({
name:name, score:score, time:time
});
}
}
async queryRules(/** Results */ state) {
const appId = state.raw.appId;
if (appId === AppId.Squad
|| appId === AppId.Bat1944
|| this.options.requestRules) {
// let's get 'em
} else {
return;
}
const rules = {};
state.raw.rules = rules;
const dayZPayload = [];
this.debugLog("Requesting rules ...");
if (this.goldsrcInfo) {
const b = await this.udpSend('\xff\xff\xff\xffrules', b=>b, ()=>null);
if (b === null) return; // timed out - the server probably has rules disabled
const reader = this.reader(b);
while (!reader.done()) {
const key = reader.string();
const value = reader.string();
rules[key] = value;
}
} else {
const b = await this.sendPacket(0x56,null,0x45,true);
if (b === null) return; // timed out - the server probably has rules disabled
let dayZPayloadEnded = false;
const reader = this.reader(b);
const num = reader.uint(2);
for (let i = 0; i < num; i++) {
if (appId === AppId.DayZ && !dayZPayloadEnded) {
const one = reader.uint(1);
const two = reader.uint(1);
const three = reader.uint(1);
if (one !== 0 && two !== 0 && three === 0) {
while (true) {
const byte = reader.uint(1);
if (byte === 0) break;
dayZPayload.push(byte);
}
continue;
} else {
reader.skip(-3);
dayZPayloadEnded = true;
}
}
const key = reader.string();
const value = reader.string();
rules[key] = value;
}
}
// Battalion 1944 puts its info into rules fields for some reason
if (appId === AppId.Bat1944) {
if ('bat_name_s' in rules) {
state.name = rules.bat_name_s;
delete rules.bat_name_s;
if ('bat_player_count_s' in rules) {
state.raw.numplayers = parseInt(rules.bat_player_count_s);
delete rules.bat_player_count_s;
}
if ('bat_max_players_i' in rules) {
state.maxplayers = parseInt(rules.bat_max_players_i);
delete rules.bat_max_players_i;
}
if ('bat_has_password_s' in rules) {
state.password = rules.bat_has_password_s === 'Y';
delete rules.bat_has_password_s;
}
// apparently map is already right, and this var is often wrong
delete rules.bat_map_s;
}
}
// Squad keeps its password in a separate field
if (appId === AppId.Squad) {
if (rules.Password_b === "true") {
state.password = true;
}
}
if (appId === AppId.DayZ) {
state.raw.dayzMods = this.readDayzMods(Buffer.from(dayZPayload));
}
}
readDayzMods(/** Buffer */ buffer) {
if (!buffer.length) {
return {};
}
this.logger.debug("DAYZ BUFFER");
this.logger.debug(buffer);
const reader = this.reader(buffer);
const version = this.readDayzByte(reader);
const overflow = this.readDayzByte(reader);
const dlc1 = this.readDayzByte(reader);
const dlc2 = this.readDayzByte(reader);
this.logger.debug("version " + version);
this.logger.debug("overflow " + overflow);
this.logger.debug("dlc1 " + dlc1);
this.logger.debug("dlc2 " + dlc2);
if (dlc1) {
const unknown = this.readDayzUint(reader, 4); // ?
this.logger.debug("unknown " + unknown);
}
if (dlc2) {
const unknown = this.readDayzUint(reader, 4); // ?
this.logger.debug("unknown " + unknown);
}
const mods = [];
mods.push(...this.readDayzModsSection(reader, true));
mods.push(...this.readDayzModsSection(reader, false));
this.logger.debug("dayz buffer rest:", reader.rest());
return mods;
}
readDayzModsSection(/** Reader */ reader, withHeader) {
const out = [];
const count = this.readDayzByte(reader);
this.logger.debug("dayz mod section withHeader:" + withHeader + " count:" + count);
for(let i = 0; i < count; i++) {
if (reader.done()) break;
const mod = {};
if (withHeader) {
mod.unknown = this.readDayzUint(reader, 4); // ?
// For some reason this is 4 on all of them, but doesn't exist on the last one? but only sometimes?
const offset = reader.offset();
const flag = this.readDayzByte(reader);
if (flag !== 4) reader.setOffset(offset);
mod.workshopId = this.readDayzUint(reader, 4);
}
mod.title = this.readDayzString(reader);
this.logger.debug(mod);
out.push(mod);
}
return out;
}
readDayzUint(reader, bytes) {
const out = [];
for (let i = 0; i < bytes; i++) {
out.push(this.readDayzByte(reader));
}
const buf = Buffer.from(out);
const r2 = this.reader(buf);
return r2.uint(bytes);
}
readDayzByte(reader) {
const byte = reader.uint(1);
if (byte === 1) {
const byte2 = reader.uint(1);
if (byte2 === 1) return 1;
if (byte2 === 2) return 0;
if (byte2 === 3) return 0xff;
return 0; // ?
}
return byte;
}
readDayzString(reader) {
const length = this.readDayzByte(reader);
const out = [];
for (let i = 0; i < length; i++) {
out.push(this.readDayzByte(reader));
}
return Buffer.from(out).toString('utf8');
}
async cleanup(/** Results */ state) {
// Organize players / hidden players into player / bot arrays
const botProbability = (p) => {
if (p.time === -1) return Number.MAX_VALUE;
return p.time;
};
const sortedPlayers = state.raw.players.sort((a,b) => {
return botProbability(a) - botProbability(b);
});
delete state.raw.players;
const numBots = state.raw.numbots || 0;
const numPlayers = state.raw.numplayers - numBots;
while(state.bots.length < numBots) {
if (sortedPlayers.length) state.bots.push(sortedPlayers.pop());
else state.bots.push({});
}
while(state.players.length < numPlayers || sortedPlayers.length) {
if (sortedPlayers.length) state.players.push(sortedPlayers.pop());
else state.players.push({});
}
}
/**
* Sends a request packet and returns only the response type expected
* @param {number} type
* @param {boolean} sendChallenge
* @param {?string|Buffer} payload
* @param {number} expect
* @param {boolean=} allowTimeout
* @returns Buffer|null
**/
async sendPacket(
type,
payload,
expect,
allowTimeout
) {
for (let keyRetry = 0; keyRetry < 3; keyRetry++) {
let receivedNewChallengeKey = false;
const response = await this.sendPacketRaw(
type, payload,
(payload) => {
const reader = this.reader(payload);
const type = reader.uint(1);
this.debugLog(() => "Received 0x" + type.toString(16) + " expected 0x" + expect.toString(16));
if (type === 0x41) {
const key = reader.uint(4);
if (this._challenge !== key) {
this.debugLog('Received new challenge key: 0x' + key.toString(16));
this._challenge = key;
receivedNewChallengeKey = true;
}
}
if (type === expect) {
return reader.rest();
} else if (receivedNewChallengeKey) {
return null;
}
},
() => {
if (allowTimeout) return null;
}
);
if (!receivedNewChallengeKey) {
return response;
}
}
throw new Error('Received too many challenge key responses');
}
/**
* Sends a request packet and assembles partial responses
* @param {number} type
* @param {boolean} sendChallenge
* @param {?string|Buffer} payload
* @param {function(Buffer)} onResponse
* @param {function()} onTimeout
**/
async sendPacketRaw(
type,
payload,
onResponse,
onTimeout
) {
const challengeAtBeginning = type === 0x55 || type === 0x56;
const challengeAtEnd = type === 0x54 && !!this._challenge;
if (typeof payload === 'string') payload = Buffer.from(payload, 'binary');
const b = Buffer.alloc(4
+ (type !== undefined ? 1 : 0)
+ (challengeAtBeginning ? 4 : 0)
+ (challengeAtEnd ? 4 : 0)
+ (payload ? payload.length : 0)
);
let offset = 0;
let challenge = this._challenge;
if (!challenge) challenge = 0xffffffff;
b.writeInt32LE(-1, offset);
offset += 4;
if (type !== undefined) {
b.writeUInt8(type, offset);
offset += 1;
}
if (challengeAtBeginning) {
if (this.byteorder === 'le') b.writeUInt32LE(challenge, offset);
else b.writeUInt32BE(challenge, offset);
offset += 4;
}
if (payload) {
payload.copy(b, offset);
offset += payload.length;
}
if (challengeAtEnd) {
if (this.byteorder === 'le') b.writeUInt32LE(challenge, offset);
else b.writeUInt32BE(challenge, offset);
offset += 4;
}
const packetStorage = {};
return await this.udpSend(
b,
(buffer) => {
const reader = this.reader(buffer);
const header = reader.int(4);
if(header === -1) {
// full package
this.debugLog("Received full packet");
return onResponse(reader.rest());
}
if(header === -2) {
// partial package
const uid = reader.uint(4);
if(!(uid in packetStorage)) packetStorage[uid] = {};
const packets = packetStorage[uid];
let bzip = false;
if(!this.goldsrcSplits && uid & 0x80000000) bzip = true;
let packetNum,payload,numPackets;
if(this.goldsrcSplits) {
packetNum = reader.uint(1);
numPackets = packetNum & 0x0f;
packetNum = (packetNum & 0xf0) >> 4;
payload = reader.rest();
} else {
numPackets = reader.uint(1);
packetNum = reader.uint(1);
if(!this._skipSizeInSplitHeader) reader.skip(2);
if(packetNum === 0 && bzip) reader.skip(8);
payload = reader.rest();
}
packets[packetNum] = payload;
this.debugLog(() => "Received partial packet uid: 0x"+uid.toString(16)+" num: "+packetNum);
this.debugLog(() => "Received "+Object.keys(packets).length+'/'+numPackets+" packets for this UID");
if(Object.keys(packets).length !== numPackets) return;
// assemble the parts
const list = [];
for(let i = 0; i < numPackets; i++) {
if(!(i in packets)) {
throw new Error('Missing packet #'+i);
}
list.push(packets[i]);
}
let assembled = Buffer.concat(list);
if(bzip) {
this.debugLog("BZIP DETECTED - Extracing packet...");
try {
assembled = Bzip2.decode(assembled);
} catch(e) {
throw new Error('Invalid bzip packet');
}
}
const assembledReader = this.reader(assembled);
assembledReader.skip(4); // header
return onResponse(assembledReader.rest());
}
},
onTimeout
);
}
}
module.exports = Valve;