node-gamedig/protocols/kspdmp.js

39 lines
1.1 KiB
JavaScript

const request = require('request');
class Kspdmp extends require('./core') {
run(state) {
request({
uri: 'http://'+this.options.address+':'+this.options.port_query,
timeout: this.options.socketTimeout
}, (e,r,body) => {
if(e) return this.fatal('HTTP error');
let json;
try {
json = JSON.parse(body);
} catch(e) {
return this.fatal('Invalid JSON');
}
for (const one of json.players) {
state.players.push({name:one.nickname,team:one.team});
}
for (const key of Object.keys(json)) {
state.raw[key] = json[key];
}
state.name = json.server_name;
state.maxplayers = json.max_players;
if (json.players) {
const split = json.players.split(', ');
for (const name of split) {
state.players.push({name:name});
}
}
this.finish(state);
});
}
}
module.exports = Kspdmp;