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41 lines
1.3 KiB
JavaScript
41 lines
1.3 KiB
JavaScript
const Core = require('./core');
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class AssettoCorsa extends Core {
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async run(state) {
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const serverInfo = await this.request({
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url: `http://${this.options.address}:${this.options.port}/INFO`,
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responseType: 'json'
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});
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const carInfo = await this.request({
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url: `http://${this.options.address}:${this.options.port}/JSON|${parseInt(Math.random() * 999999999999999, 10)}`,
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responseType: 'json'
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});
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if (!serverInfo || !carInfo || !carInfo.Cars) {
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throw new Error('Query not successful');
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}
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state.maxplayers = serverInfo.maxclients;
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state.name = serverInfo.name;
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state.map = serverInfo.track;
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state.password = serverInfo.pass;
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state.gamePort = serverInfo.port;
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state.raw.carInfo = carInfo.Cars;
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state.raw.serverInfo = serverInfo;
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for (const car of carInfo.Cars) {
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if (car.IsConnected) {
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state.players.push({
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name: car.DriverName,
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car: car.Model,
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skin: car.Skin,
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nation: car.DriverNation,
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team: car.DriverTeam
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});
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}
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}
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}
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}
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module.exports = AssettoCorsa;
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