mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-17 17:25:19 +01:00
105 lines
3.3 KiB
JavaScript
105 lines
3.3 KiB
JavaScript
const dgram = require('dgram'),
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TypeResolver = require('./typeresolver'),
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HexUtil = require('./HexUtil');
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const activeQueries = [];
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const udpSocket = dgram.createSocket('udp4');
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udpSocket.unref();
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udpSocket.bind(21943);
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udpSocket.on('message', (buffer, rinfo) => {
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if(Gamedig.debug) {
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console.log(rinfo.address+':'+rinfo.port+" <--UDP");
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console.log(HexUtil.debugDump(buffer));
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}
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for(const query of activeQueries) {
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if(
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query.options.address !== rinfo.address
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&& query.options.altaddress !== rinfo.address
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) continue;
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if(query.options.port_query !== rinfo.port) continue;
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query._udpResponse(buffer);
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break;
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}
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});
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udpSocket.on('error', (e) => {
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if(Gamedig.debug) console.log("UDP ERROR: "+e);
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});
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class Gamedig {
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static query(options,callback) {
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const promise = new Promise((resolve,reject) => {
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for (const key of Object.keys(options)) {
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if (['port_query', 'port'].includes(key)) {
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options[key] = parseInt(options[key]);
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}
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}
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options.callback = (state) => {
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if (state.error) reject(state.error);
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else resolve(state);
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};
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let query;
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try {
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query = TypeResolver.lookup(options.type);
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} catch(e) {
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process.nextTick(() => {
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options.callback({error:e});
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});
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return;
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}
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query.debug = Gamedig.debug;
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query.udpSocket = udpSocket;
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query.type = options.type;
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if(!('port' in query.options) && ('port_query' in query.options)) {
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if(Gamedig.isCommandLine) {
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process.stderr.write(
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"Warning! This game is so old, that we don't know"
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+" what the server's connection port is. We've guessed that"
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+" the query port for "+query.type+" is "+query.options.port_query+"."
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+" If you know the connection port for this type of server, please let"
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+" us know on the GameDig issue tracker, thanks!\n"
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);
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}
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query.options.port = query.options.port_query;
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delete query.options.port_query;
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}
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// copy over options
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for(const key of Object.keys(options)) {
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query.options[key] = options[key];
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}
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activeQueries.push(query);
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query.on('finished',() => {
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const i = activeQueries.indexOf(query);
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if(i >= 0) activeQueries.splice(i, 1);
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});
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process.nextTick(() => {
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query.start();
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});
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});
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if (callback && callback instanceof Function) {
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if(callback.length === 2) {
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promise
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.then((state) => callback(null,state))
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.catch((error) => callback(error));
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} else if (callback.length === 1) {
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promise
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.then((state) => callback(state))
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.catch((error) => callback({error:error}));
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}
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}
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return promise;
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}
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}
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module.exports = Gamedig;
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