node-gamedig/protocols/savage2.js

32 lines
867 B
JavaScript

const Core = require('./core');
class Savage2 extends Core {
constructor() {
super();
}
async run(state) {
const buffer = await this.udpSend('\x01',b => b);
const reader = this.reader(buffer);
reader.skip(12);
state.name = this.stripColorCodes(reader.string());
state.players.setNum(reader.uint(1));
state.maxplayers = reader.uint(1);
state.raw.time = reader.string();
state.map = reader.string();
state.raw.nextmap = reader.string();
state.raw.location = reader.string();
state.raw.minplayers = reader.uint(1);
state.raw.gametype = reader.string();
state.raw.version = reader.string();
state.raw.minlevel = reader.uint(1);
}
stripColorCodes(str) {
return str.replace(/\^./g,'');
}
}
module.exports = Savage2;