mirror of
https://github.com/gamedig/node-gamedig.git
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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
163 lines
5.1 KiB
JavaScript
163 lines
5.1 KiB
JavaScript
import Core from './core.js'
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export default class battlefield extends Core {
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constructor () {
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super()
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this.encoding = 'latin1'
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}
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async run (state) {
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await this.withTcp(async socket => {
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{
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const data = await this.query(socket, ['serverInfo'])
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state.name = data.shift()
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state.numplayers = parseInt(data.shift())
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state.maxplayers = parseInt(data.shift())
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state.raw.gametype = data.shift()
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state.map = data.shift()
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state.raw.roundsplayed = parseInt(data.shift())
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state.raw.roundstotal = parseInt(data.shift())
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const teamCount = data.shift()
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state.raw.teams = []
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for (let i = 0; i < teamCount; i++) {
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const tickets = parseFloat(data.shift())
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state.raw.teams.push({
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tickets
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})
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}
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state.raw.targetscore = parseInt(data.shift())
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state.raw.status = data.shift()
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// Seems like the fields end at random places beyond this point
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// depending on the server version
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if (data.length) state.raw.ranked = (data.shift() === 'true')
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if (data.length) state.raw.punkbuster = (data.shift() === 'true')
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if (data.length) state.password = (data.shift() === 'true')
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if (data.length) state.raw.uptime = parseInt(data.shift())
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if (data.length) state.raw.roundtime = parseInt(data.shift())
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const isBadCompany2 = data[0] === 'BC2'
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if (isBadCompany2) {
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if (data.length) data.shift()
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if (data.length) data.shift()
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}
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if (data.length) {
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state.raw.ip = data.shift()
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const split = state.raw.ip.split(':')
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state.gameHost = split[0]
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state.gamePort = split[1]
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} else {
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// best guess if the server doesn't tell us what the server port is
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// these are just the default game ports for different default query ports
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if (this.options.port === 48888) state.gamePort = 7673
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if (this.options.port === 22000) state.gamePort = 25200
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}
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if (data.length) state.raw.punkbusterversion = data.shift()
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if (data.length) state.raw.joinqueue = (data.shift() === 'true')
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if (data.length) state.raw.region = data.shift()
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if (data.length) state.raw.pingsite = data.shift()
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if (data.length) state.raw.country = data.shift()
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if (data.length) state.raw.quickmatch = (data.shift() === 'true')
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}
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{
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const data = await this.query(socket, ['version'])
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data.shift()
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state.version = data.shift()
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}
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{
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const data = await this.query(socket, ['listPlayers', 'all'])
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const fieldCount = parseInt(data.shift())
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const fields = []
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for (let i = 0; i < fieldCount; i++) {
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fields.push(data.shift())
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}
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const numplayers = data.shift()
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for (let i = 0; i < numplayers; i++) {
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const player = {}
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for (let key of fields) {
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let value = data.shift()
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if (key === 'teamId') key = 'team'
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else if (key === 'squadId') key = 'squad'
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if (
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key === 'kills' ||
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key === 'deaths' ||
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key === 'score' ||
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key === 'rank' ||
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key === 'team' ||
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key === 'squad' ||
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key === 'ping' ||
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key === 'type'
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) {
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value = parseInt(value)
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}
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player[key] = value
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}
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state.players.push(player)
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}
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}
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})
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}
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async query (socket, params) {
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const outPacket = this.buildPacket(params)
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return await this.tcpSend(socket, outPacket, (data) => {
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const decoded = this.decodePacket(data)
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if (decoded) {
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this.logger.debug(decoded)
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if (decoded.shift() !== 'OK') throw new Error('Missing OK')
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return decoded
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}
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})
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}
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buildPacket (params) {
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const paramBuffers = []
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for (const param of params) {
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paramBuffers.push(Buffer.from(param, 'utf8'))
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}
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let totalLength = 12
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for (const paramBuffer of paramBuffers) {
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totalLength += paramBuffer.length + 1 + 4
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}
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const b = Buffer.alloc(totalLength)
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b.writeUInt32LE(0, 0)
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b.writeUInt32LE(totalLength, 4)
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b.writeUInt32LE(params.length, 8)
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let offset = 12
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for (const paramBuffer of paramBuffers) {
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b.writeUInt32LE(paramBuffer.length, offset); offset += 4
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paramBuffer.copy(b, offset); offset += paramBuffer.length
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b.writeUInt8(0, offset); offset += 1
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}
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return b
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}
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decodePacket (buffer) {
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if (buffer.length < 8) return false
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const reader = this.reader(buffer)
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reader.uint(4) // header
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const totalLength = reader.uint(4)
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if (buffer.length < totalLength) return false
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this.logger.debug('Expected ' + totalLength + ' bytes, have ' + buffer.length)
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const paramCount = reader.uint(4)
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const params = []
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for (let i = 0; i < paramCount; i++) {
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params.push(reader.pascalString(4))
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reader.uint(1) // strNull
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}
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return params
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}
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}
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