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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
23 lines
610 B
JavaScript
23 lines
610 B
JavaScript
import Core from './core.js'
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export default class eldewrito extends Core {
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async run (state) {
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const json = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port,
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responseType: 'json'
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})
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for (const one of json.players) {
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state.players.push({ name: one.name, team: one.team })
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}
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state.name = json.name
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state.map = json.map
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state.maxplayers = json.maxPlayers
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state.connect = this.options.address + ':' + json.port
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state.raw = json
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if ('eldewritoVersion' in state.raw) state.version = state.raw.eldewritoVersion
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}
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}
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