mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-10 21:26:56 +01:00
a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
39 lines
1.1 KiB
JavaScript
39 lines
1.1 KiB
JavaScript
import valve from './valve.js'
|
|
|
|
export default class ffow extends valve {
|
|
constructor () {
|
|
super()
|
|
this.byteorder = 'be'
|
|
this.legacyChallenge = true
|
|
}
|
|
|
|
async queryInfo (state) {
|
|
this.logger.debug('Requesting ffow info ...')
|
|
const b = await this.sendPacket(
|
|
0x46,
|
|
'LSQ',
|
|
0x49
|
|
)
|
|
|
|
const reader = this.reader(b)
|
|
state.raw.protocol = reader.uint(1)
|
|
state.name = reader.string()
|
|
state.map = reader.string()
|
|
state.raw.mod = reader.string()
|
|
state.raw.gamemode = reader.string()
|
|
state.raw.description = reader.string()
|
|
state.version = reader.string()
|
|
state.gamePort = reader.uint(2)
|
|
state.numplayers = reader.uint(1)
|
|
state.maxplayers = reader.uint(1)
|
|
state.raw.listentype = String.fromCharCode(reader.uint(1))
|
|
state.raw.environment = String.fromCharCode(reader.uint(1))
|
|
state.password = !!reader.uint(1)
|
|
state.raw.secure = reader.uint(1)
|
|
state.raw.averagefps = reader.uint(1)
|
|
state.raw.round = reader.uint(1)
|
|
state.raw.maxrounds = reader.uint(1)
|
|
state.raw.timeleft = reader.uint(2)
|
|
}
|
|
}
|