node-gamedig/protocols/ffow.js
Pedro Ivo Hudson a7c3b5474c
feat: Add version as a top level field (#532)
* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2024-02-24 20:46:40 +02:00

39 lines
1.1 KiB
JavaScript

import valve from './valve.js'
export default class ffow extends valve {
constructor () {
super()
this.byteorder = 'be'
this.legacyChallenge = true
}
async queryInfo (state) {
this.logger.debug('Requesting ffow info ...')
const b = await this.sendPacket(
0x46,
'LSQ',
0x49
)
const reader = this.reader(b)
state.raw.protocol = reader.uint(1)
state.name = reader.string()
state.map = reader.string()
state.raw.mod = reader.string()
state.raw.gamemode = reader.string()
state.raw.description = reader.string()
state.version = reader.string()
state.gamePort = reader.uint(2)
state.numplayers = reader.uint(1)
state.maxplayers = reader.uint(1)
state.raw.listentype = String.fromCharCode(reader.uint(1))
state.raw.environment = String.fromCharCode(reader.uint(1))
state.password = !!reader.uint(1)
state.raw.secure = reader.uint(1)
state.raw.averagefps = reader.uint(1)
state.raw.round = reader.uint(1)
state.raw.maxrounds = reader.uint(1)
state.raw.timeleft = reader.uint(2)
}
}