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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
35 lines
883 B
JavaScript
35 lines
883 B
JavaScript
import quake2 from './quake2.js'
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export default class fivem extends quake2 {
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constructor () {
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super()
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this.sendHeader = 'getinfo xxx'
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this.responseHeader = 'infoResponse'
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this.encoding = 'utf8'
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}
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async run (state) {
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await super.run(state)
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{
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const json = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port + '/info.json',
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responseType: 'json'
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})
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state.raw.info = json
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if ('version' in state.raw.info) state.version = state.raw.info.version
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}
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{
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const json = await this.request({
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url: 'http://' + this.options.address + ':' + this.options.port + '/players.json',
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responseType: 'json'
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})
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state.raw.players = json
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for (const player of json) {
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state.players.push({ name: player.name, ping: player.ping })
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}
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}
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}
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}
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