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a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
21 lines
594 B
JavaScript
21 lines
594 B
JavaScript
import Epic from './epic.js'
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export default class palworld extends Epic {
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constructor () {
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super()
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// OAuth2 credentials extracted from Palworld files.
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this.clientId = 'xyza78916PZ5DF0fAahu4tnrKKyFpqRE'
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this.clientSecret = 'j0NapLEPm3R3EOrlQiM8cRLKq3Rt02ZVVwT0SkZstSg'
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this.deploymentId = '0a18471f93d448e2a1f60e47e03d3413'
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this.authByExternalToken = true
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}
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async run (state) {
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await super.run(state)
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state.name = state.raw.attributes.NAME_s
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state.numplayers = state.raw.attributes.PLAYERS_l
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state.version = state.raw.attributes.VERSION_S
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}
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}
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