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https://github.com/gamedig/node-gamedig.git
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da7a4a6334
* Remove Players Set Num * Stabilize numplayers on armagetron * Stabilize numplayers on ase * Stabilize numplayers on assettocorsa * Optimize away a variable declaration * Stabilize numplayers on buildandshoot * Stabilize numplayers on cs2d * Fix wrong raw field parsed on Doom3 * Updated CHANGELOG and README regarding doom3 fix and numplayers * Stabilize numplayers on doom3 * Stabilize numplayers on eco * Stabilize numplayers on ffow * Stabilize numplayers on quake2 * Stabilize numplayers on gamespy1 * Stabilize numplayers on gamespy2 * Stabilize numplayers on gamespy3 * Remove reductant numplayers setter in jc2mp * Stabilize numplayers on kspdmp * Stabilize numplayers on mafia2mp * Stabilize numplayers on minecraftvanilla and remove players empty placeholders * Stabilize numplayers on nadeo * Stabilize numplayers on samp and reduce unused setters * Stabilize numplayers on terraria * Stabilize numplayers on tribes1 * Stabilize numplayers on unreal2 * Stabilize numplayers on valve * Stabilize numplayers on ventrilo * Battlefield: Set numplayers from info, not players * Stabilize numplayers on minecraft * Stabilize numplayers on teamspeak2 * Stabilize numplayers on teamspeak3 * Update CHANGELOG.md to add removal of players placeholders * Replaced minecraft gamespy numplayers
75 lines
1.9 KiB
JavaScript
75 lines
1.9 KiB
JavaScript
import Core from './core.js'
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import Varint from 'varint'
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export default class minecraftvanilla extends Core {
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async run (state) {
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const portBuf = Buffer.alloc(2)
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portBuf.writeUInt16BE(this.options.port, 0)
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const addressBuf = Buffer.from(this.options.host, 'utf8')
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const bufs = [
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this.varIntBuffer(47),
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this.varIntBuffer(addressBuf.length),
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addressBuf,
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portBuf,
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this.varIntBuffer(1)
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]
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const outBuffer = Buffer.concat([
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this.buildPacket(0, Buffer.concat(bufs)),
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this.buildPacket(0)
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])
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const data = await this.withTcp(async socket => {
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return await this.tcpSend(socket, outBuffer, data => {
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if (data.length < 10) return
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const reader = this.reader(data)
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const length = reader.varint()
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if (data.length < length) return
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return reader.rest()
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})
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})
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const reader = this.reader(data)
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const packetId = reader.varint()
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this.logger.debug('Packet ID: ' + packetId)
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const strLen = reader.varint()
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this.logger.debug('String Length: ' + strLen)
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const str = reader.rest().toString('utf8')
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this.logger.debug(str)
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const json = JSON.parse(str)
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delete json.favicon
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state.raw = json
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state.maxplayers = json.players.max
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state.numplayers = json.players.online
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if (json.players.sample) {
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for (const player of json.players.sample) {
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state.players.push({
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id: player.id,
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name: player.name
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})
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}
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}
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}
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varIntBuffer (num) {
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return Buffer.from(Varint.encode(num))
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}
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buildPacket (id, data) {
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if (!data) data = Buffer.from([])
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const idBuffer = this.varIntBuffer(id)
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return Buffer.concat([
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this.varIntBuffer(data.length + idBuffer.length),
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idBuffer,
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data
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])
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}
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}
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