node-gamedig/reference/teeworlds/gameq2.txt
2014-02-03 16:04:51 -06:00

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<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Teeworlds Protocol
*
* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
*/
class GameQ_Protocols_Teeworlds extends GameQ_Protocols {
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_ALL => "\xff\xff\xff\xff\xff\xff\xff\xff\xff\xff\x67\x69\x65\x33\x05",
// 0.5 Packet (not compatible, maybe some wants to implement "Teeworldsold")
//self::PACKET_STATUS => "\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFFgief",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_all"
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 8303; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'teeworlds';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'teeworlds';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Teeworlds";
/*
* Internal methods
*/
protected function process_all() {
if(!$this->hasValidResponse(self::PACKET_ALL))
{
return array();
}
$data = $this->packets_response[self::PACKET_ALL][0];
$buf = new GameQ_Buffer($data);
$result = new GameQ_Result();
$buf->readString();
$result->add('version', $buf->readString());
$result->add('hostname', $buf->readString());
$result->add('map', $buf->readString());
$result->add('game_descr', $buf->readString());
$result->add('flags', $buf->readString()); // not use about that
$result->add('num_players', $buf->readString());
$result->add('maxplayers', $buf->readString());
$result->add('num_players_total', $buf->readString());
$result->add('maxplayers_total', $buf->readString());
// Players
while ($buf->getLength()) {
$result->addPlayer('name', $buf->readString());
$result->addPlayer('clan', $buf->readString());
$result->addPlayer('flag', $buf->readString());
$result->addPlayer('score', $buf->readString());
$result->addPlayer('team', $buf->readString());
}
return $result->fetch();
}
}