node-gamedig/lib/Class.js
Michael Morrison c82554ad1a Super mega-commit
Organize files
Rewrite readme for new game IDs and command line
Add command line access
Replace some dependencies that required binaries with simpler alternatives
Switch gbxremote back to upstream, Closes #2
Moved simple aliases into an alias file, rather than seperate files for each
Patched nearly every protocol variant with tons of bug fixes
Re-tested every combination of server and protocol types except nadeo
Added alternative minecraft query check (minecraftping)
Fixed mutant factions query
Fixed valve gold not working at all
Stripped colors more reliably from protocols that support colors
Added a couple more fields to ut2004 and killing floor
and more that I probably forgot.

This shouldn't break compatibility too bad -- at the most, some game IDs may have changed.
2014-01-31 16:27:52 -06:00

74 lines
2.1 KiB
JavaScript

/* based on Simple JavaScript Inheritance
* By John Resig http://ejohn.org/
* MIT Licensed.
*/
var initializing = false, fnTest = /xyz/.test(function(){xyz;}) ? /\b_super\b/ : /.*/;
// The base Class implementation (does nothing)
var Class = function(){};
// Create a new Class that inherits from this class
Class.extend = function() {
var args = Array.prototype.slice.call(arguments);
var name = 'Class';
var parent = this;
var prop = {};
if(typeof args[0] == 'string') name = args.shift();
if(args.length >= 2) parent = args.shift();
prop = args.shift();
// Copy prototype from the parent object
var prototype = {};
for(var name in parent.prototype) {
prototype[name] = parent.prototype[name];
}
// Copy the properties over onto the new prototype
for(var name in prop) {
if(typeof prop[name] == "function" && fnTest.test(prop[name])) {
// this is a function that references _super, so we have to wrap it
// and provide it with its super function
prototype[name] = (function(name, fn){
return function() {
var tmp = this._super;
// Add a new ._super() method that is the same method
// but on the super-class
if(typeof parent.prototype[name] == 'undefined') {
if(name == 'init') this._super = parent.prototype.constructor;
else this._super = function() { throw new Error('Called _super in method without a parent'); }
} else this._super = parent.prototype[name];
// The method only need to be bound temporarily, so we
// remove it when we're done executing
var ret = fn.apply(this, arguments);
this._super = tmp;
return ret;
};
})(name, prop[name]);
} else {
prototype[name] = prop[name];
}
}
// The dummy class constructor
function Class() {
// All construction is actually done in the init method
if(this.init) this.init.apply(this, arguments);
}
// Populate our constructed prototype object
Class.prototype = prototype;
// Enforce the constructor to be what we expect
Class.prototype.constructor = Class;
// And make this class extendable
Class.extend = arguments.callee;
return Class;
};
module.exports = Class;