node-gamedig/protocols/quake3.js
Pedro Ivo Hudson a7c3b5474c
feat: Add version as a top level field (#532)
* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2024-02-24 20:46:40 +02:00

29 lines
758 B
JavaScript

import quake2 from './quake2.js'
export default class quake3 extends quake2 {
constructor () {
super()
this.sendHeader = 'getstatus'
this.responseHeader = 'statusResponse'
}
async run (state) {
await super.run(state)
state.name = this.stripColors(state.name)
for (const key of Object.keys(state.raw)) {
state.raw[key] = this.stripColors(state.raw[key])
if ('version' in state.raw) state.version = state.raw.version
}
for (const player of state.players) {
player.name = this.stripColors(player.name)
}
for (const bot of state.bots) {
bot.name = this.stripColors(bot.name)
}
}
stripColors (str) {
return this.options.stripColors ? str.replace(/\^(X.{6}|.)/g, '') : str
}
}