node-gamedig/protocols/theisleevrima.js
Pedro Ivo Hudson a7c3b5474c
feat: Add version as a top level field (#532)
* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2024-02-24 20:46:40 +02:00

20 lines
577 B
JavaScript

import Epic from './epic.js'
export default class theisleevrima extends Epic {
constructor () {
super()
// OAuth2 credentials extracted from The Isle Evrima files.
this.clientId = 'xyza7891gk5PRo3J7G9puCJGFJjmEguW'
this.clientSecret = 'pKWl6t5i9NJK8gTpVlAxzENZ65P8hYzodV8Dqe5Rlc8'
this.deploymentId = '6db6bea492f94b1bbdfcdfe3e4f898dc'
}
async run (state) {
await super.run(state)
state.name = state.raw.attributes.SERVERNAME_s
state.map = state.raw.attributes.MAP_NAME_s
state.version = state.raw.attributes.SERVER_VERSION_s
}
}