node-gamedig/protocols/ase.js
Pedro Ivo Hudson a7c3b5474c
feat: Add version as a top level field (#532)
* add top level version on existing entries

* start adding version on new protocols WIP

* add version to more games

* more games with version

* add more games

* more version

* even more games with version

* add 'delete state.raw.version'

* fix delete version

* Update CHANGELOG.md

* add version in Results.js

* more games

* add new game

* more games

* add version on README

* add new game

* other game

* new game

* add unreal2 version

* add ventrilo version

* add eldewrito eldewrito

* add beammp version

* fix starmade version

* add new version in samp protocol

* docs: tweak the changelog line a bit

---------

Co-authored-by: CosminPerRam <cosmin.p@live.com>
2024-02-24 20:46:40 +02:00

45 lines
1.5 KiB
JavaScript

import Core from './core.js'
export default class ase extends Core {
async run (state) {
const buffer = await this.udpSend('s', (buffer) => {
const reader = this.reader(buffer)
const header = reader.string(4)
if (header === 'EYE1') return reader.rest()
})
const reader = this.reader(buffer)
state.raw.gamename = this.readString(reader)
state.gamePort = parseInt(this.readString(reader))
state.name = this.readString(reader)
state.raw.gametype = this.readString(reader)
state.map = this.readString(reader)
state.version = this.readString(reader)
state.password = this.readString(reader) === '1'
state.numplayers = parseInt(this.readString(reader))
state.maxplayers = parseInt(this.readString(reader))
while (!reader.done()) {
const key = this.readString(reader)
if (!key) break
const value = this.readString(reader)
state.raw[key] = value
}
while (!reader.done()) {
const flags = reader.uint(1)
const player = {}
if (flags & 1) player.name = this.readString(reader)
if (flags & 2) player.team = this.readString(reader)
if (flags & 4) player.skin = this.readString(reader)
if (flags & 8) player.score = parseInt(this.readString(reader))
if (flags & 16) player.ping = parseInt(this.readString(reader))
if (flags & 32) player.time = parseInt(this.readString(reader))
state.players.push(player)
}
}
readString (reader) {
return reader.pascalString(1, -1)
}
}