mirror of
https://github.com/gamedig/node-gamedig.git
synced 2024-11-16 16:58:32 +01:00
a7c3b5474c
* add top level version on existing entries * start adding version on new protocols WIP * add version to more games * more games with version * add more games * more version * even more games with version * add 'delete state.raw.version' * fix delete version * Update CHANGELOG.md * add version in Results.js * more games * add new game * more games * add version on README * add new game * other game * new game * add unreal2 version * add ventrilo version * add eldewrito eldewrito * add beammp version * fix starmade version * add new version in samp protocol * docs: tweak the changelog line a bit --------- Co-authored-by: CosminPerRam <cosmin.p@live.com>
22 lines
712 B
JavaScript
22 lines
712 B
JavaScript
import Core from './core.js'
|
|
|
|
export default class eco extends Core {
|
|
async run (state) {
|
|
if (!this.options.port) this.options.port = 3001
|
|
|
|
const request = await this.request({
|
|
url: `http://${this.options.host}:${this.options.port}/frontpage`,
|
|
responseType: 'json'
|
|
})
|
|
const serverInfo = request.Info
|
|
|
|
state.name = serverInfo.Description
|
|
state.numplayers = serverInfo.OnlinePlayers
|
|
state.maxplayers = serverInfo.TotalPlayers
|
|
state.password = serverInfo.HasPassword
|
|
state.gamePort = serverInfo.GamePort
|
|
state.players = serverInfo.OnlinePlayersNames?.map(name => ({ name, raw: {} })) || []
|
|
state.raw = serverInfo
|
|
state.version = state.raw.Version
|
|
}
|
|
}
|